pub use crate::operation::update_game_session::_update_game_session_output::UpdateGameSessionOutputBuilder;
pub use crate::operation::update_game_session::_update_game_session_input::UpdateGameSessionInputBuilder;
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct UpdateGameSessionFluentBuilder {
handle: std::sync::Arc<crate::client::Handle>,
inner: crate::operation::update_game_session::builders::UpdateGameSessionInputBuilder,
}
impl UpdateGameSessionFluentBuilder {
pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
Self {
handle,
inner: Default::default(),
}
}
pub async fn customize(
self,
) -> std::result::Result<
crate::client::customize::CustomizableOperation<
crate::operation::update_game_session::UpdateGameSession,
aws_http::retry::AwsResponseRetryClassifier,
>,
aws_smithy_http::result::SdkError<
crate::operation::update_game_session::UpdateGameSessionError,
>,
> {
let handle = self.handle.clone();
let operation = self
.inner
.build()
.map_err(aws_smithy_http::result::SdkError::construction_failure)?
.make_operation(&handle.conf)
.await
.map_err(aws_smithy_http::result::SdkError::construction_failure)?;
Ok(crate::client::customize::CustomizableOperation { handle, operation })
}
pub async fn send(
self,
) -> std::result::Result<
crate::operation::update_game_session::UpdateGameSessionOutput,
aws_smithy_http::result::SdkError<
crate::operation::update_game_session::UpdateGameSessionError,
>,
> {
let op = self
.inner
.build()
.map_err(aws_smithy_http::result::SdkError::construction_failure)?
.make_operation(&self.handle.conf)
.await
.map_err(aws_smithy_http::result::SdkError::construction_failure)?;
self.handle.client.call(op).await
}
pub fn game_session_id(mut self, input: impl Into<std::string::String>) -> Self {
self.inner = self.inner.game_session_id(input.into());
self
}
pub fn set_game_session_id(mut self, input: std::option::Option<std::string::String>) -> Self {
self.inner = self.inner.set_game_session_id(input);
self
}
pub fn maximum_player_session_count(mut self, input: i32) -> Self {
self.inner = self.inner.maximum_player_session_count(input);
self
}
pub fn set_maximum_player_session_count(mut self, input: std::option::Option<i32>) -> Self {
self.inner = self.inner.set_maximum_player_session_count(input);
self
}
pub fn name(mut self, input: impl Into<std::string::String>) -> Self {
self.inner = self.inner.name(input.into());
self
}
pub fn set_name(mut self, input: std::option::Option<std::string::String>) -> Self {
self.inner = self.inner.set_name(input);
self
}
pub fn player_session_creation_policy(
mut self,
input: crate::types::PlayerSessionCreationPolicy,
) -> Self {
self.inner = self.inner.player_session_creation_policy(input);
self
}
pub fn set_player_session_creation_policy(
mut self,
input: std::option::Option<crate::types::PlayerSessionCreationPolicy>,
) -> Self {
self.inner = self.inner.set_player_session_creation_policy(input);
self
}
pub fn protection_policy(mut self, input: crate::types::ProtectionPolicy) -> Self {
self.inner = self.inner.protection_policy(input);
self
}
pub fn set_protection_policy(
mut self,
input: std::option::Option<crate::types::ProtectionPolicy>,
) -> Self {
self.inner = self.inner.set_protection_policy(input);
self
}
}