aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::request_upload_credentials::_request_upload_credentials_output::RequestUploadCredentialsOutputBuilder;

pub use crate::operation::request_upload_credentials::_request_upload_credentials_input::RequestUploadCredentialsInputBuilder;

/// Fluent builder constructing a request to `RequestUploadCredentials`.
///
/// <p>Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html">GameSession</a>.</p>
/// <p>To request new credentials, specify the build ID as returned with an initial <code>CreateBuild</code> request. If successful, a new set of credentials are returned, along with the S3 storage location associated with the build ID.</p>
/// <p> <b>Learn more</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build"> Create a Build with Files in S3</a> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct RequestUploadCredentialsFluentBuilder {
                handle: std::sync::Arc<crate::client::Handle>,
                inner: crate::operation::request_upload_credentials::builders::RequestUploadCredentialsInputBuilder
            }
impl RequestUploadCredentialsFluentBuilder {
    /// Creates a new `RequestUploadCredentials`.
    pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: Default::default(),
        }
    }

    /// Consume this builder, creating a customizable operation that can be modified before being
    /// sent. The operation's inner [http::Request] can be modified as well.
    pub async fn customize(
        self,
    ) -> std::result::Result<
        crate::client::customize::CustomizableOperation<
            crate::operation::request_upload_credentials::RequestUploadCredentials,
            aws_http::retry::AwsResponseRetryClassifier,
        >,
        aws_smithy_http::result::SdkError<
            crate::operation::request_upload_credentials::RequestUploadCredentialsError,
        >,
    > {
        let handle = self.handle.clone();
        let operation = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        Ok(crate::client::customize::CustomizableOperation { handle, operation })
    }

    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> std::result::Result<
        crate::operation::request_upload_credentials::RequestUploadCredentialsOutput,
        aws_smithy_http::result::SdkError<
            crate::operation::request_upload_credentials::RequestUploadCredentialsError,
        >,
    > {
        let op = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&self.handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        self.handle.client.call(op).await
    }
    /// <p>A unique identifier for the build to get credentials for. You can use either the build ID or ARN value. </p>
    pub fn build_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.build_id(input.into());
        self
    }
    /// <p>A unique identifier for the build to get credentials for. You can use either the build ID or ARN value. </p>
    pub fn set_build_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_build_id(input);
        self
    }
}