aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::fmt::Debug)]
pub struct RegisterGameServerInput {
    /// <p>A unique identifier for the game server group where the game server is running.</p>
    #[doc(hidden)]
    pub game_server_group_name: std::option::Option<std::string::String>,
    /// <p>A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.</p>
    #[doc(hidden)]
    pub game_server_id: std::option::Option<std::string::String>,
    /// <p>The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: <code>i-1234567890abcdef0</code>.</p>
    #[doc(hidden)]
    pub instance_id: std::option::Option<std::string::String>,
    /// <p>Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.</p>
    #[doc(hidden)]
    pub connection_info: std::option::Option<std::string::String>,
    /// <p>A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. </p>
    #[doc(hidden)]
    pub game_server_data: std::option::Option<std::string::String>,
}
impl RegisterGameServerInput {
    /// <p>A unique identifier for the game server group where the game server is running.</p>
    pub fn game_server_group_name(&self) -> std::option::Option<&str> {
        self.game_server_group_name.as_deref()
    }
    /// <p>A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.</p>
    pub fn game_server_id(&self) -> std::option::Option<&str> {
        self.game_server_id.as_deref()
    }
    /// <p>The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: <code>i-1234567890abcdef0</code>.</p>
    pub fn instance_id(&self) -> std::option::Option<&str> {
        self.instance_id.as_deref()
    }
    /// <p>Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.</p>
    pub fn connection_info(&self) -> std::option::Option<&str> {
        self.connection_info.as_deref()
    }
    /// <p>A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. </p>
    pub fn game_server_data(&self) -> std::option::Option<&str> {
        self.game_server_data.as_deref()
    }
}
impl RegisterGameServerInput {
    /// Creates a new builder-style object to manufacture [`RegisterGameServerInput`](crate::operation::register_game_server::RegisterGameServerInput).
    pub fn builder(
    ) -> crate::operation::register_game_server::builders::RegisterGameServerInputBuilder {
        crate::operation::register_game_server::builders::RegisterGameServerInputBuilder::default()
    }
}

/// A builder for [`RegisterGameServerInput`](crate::operation::register_game_server::RegisterGameServerInput).
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::default::Default, std::fmt::Debug)]
pub struct RegisterGameServerInputBuilder {
    pub(crate) game_server_group_name: std::option::Option<std::string::String>,
    pub(crate) game_server_id: std::option::Option<std::string::String>,
    pub(crate) instance_id: std::option::Option<std::string::String>,
    pub(crate) connection_info: std::option::Option<std::string::String>,
    pub(crate) game_server_data: std::option::Option<std::string::String>,
}
impl RegisterGameServerInputBuilder {
    /// <p>A unique identifier for the game server group where the game server is running.</p>
    pub fn game_server_group_name(mut self, input: impl Into<std::string::String>) -> Self {
        self.game_server_group_name = Some(input.into());
        self
    }
    /// <p>A unique identifier for the game server group where the game server is running.</p>
    pub fn set_game_server_group_name(
        mut self,
        input: std::option::Option<std::string::String>,
    ) -> Self {
        self.game_server_group_name = input;
        self
    }
    /// <p>A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.</p>
    pub fn game_server_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.game_server_id = Some(input.into());
        self
    }
    /// <p>A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.</p>
    pub fn set_game_server_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.game_server_id = input;
        self
    }
    /// <p>The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: <code>i-1234567890abcdef0</code>.</p>
    pub fn instance_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.instance_id = Some(input.into());
        self
    }
    /// <p>The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: <code>i-1234567890abcdef0</code>.</p>
    pub fn set_instance_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.instance_id = input;
        self
    }
    /// <p>Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.</p>
    pub fn connection_info(mut self, input: impl Into<std::string::String>) -> Self {
        self.connection_info = Some(input.into());
        self
    }
    /// <p>Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.</p>
    pub fn set_connection_info(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.connection_info = input;
        self
    }
    /// <p>A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. </p>
    pub fn game_server_data(mut self, input: impl Into<std::string::String>) -> Self {
        self.game_server_data = Some(input.into());
        self
    }
    /// <p>A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. </p>
    pub fn set_game_server_data(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.game_server_data = input;
        self
    }
    /// Consumes the builder and constructs a [`RegisterGameServerInput`](crate::operation::register_game_server::RegisterGameServerInput).
    pub fn build(
        self,
    ) -> Result<
        crate::operation::register_game_server::RegisterGameServerInput,
        aws_smithy_http::operation::error::BuildError,
    > {
        Ok(
            crate::operation::register_game_server::RegisterGameServerInput {
                game_server_group_name: self.game_server_group_name,
                game_server_id: self.game_server_id,
                instance_id: self.instance_id,
                connection_info: self.connection_info,
                game_server_data: self.game_server_data,
            },
        )
    }
}