aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::list_game_servers::_list_game_servers_output::ListGameServersOutputBuilder;

pub use crate::operation::list_game_servers::_list_game_servers_input::ListGameServersInputBuilder;

/// Fluent builder constructing a request to `ListGameServers`.
///
/// <p> <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b> </p>
/// <p>Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments. </p>
/// <p> <b>Learn more</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct ListGameServersFluentBuilder {
    handle: std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::list_game_servers::builders::ListGameServersInputBuilder,
}
impl ListGameServersFluentBuilder {
    /// Creates a new `ListGameServers`.
    pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: Default::default(),
        }
    }

    /// Consume this builder, creating a customizable operation that can be modified before being
    /// sent. The operation's inner [http::Request] can be modified as well.
    pub async fn customize(
        self,
    ) -> std::result::Result<
        crate::client::customize::CustomizableOperation<
            crate::operation::list_game_servers::ListGameServers,
            aws_http::retry::AwsResponseRetryClassifier,
        >,
        aws_smithy_http::result::SdkError<
            crate::operation::list_game_servers::ListGameServersError,
        >,
    > {
        let handle = self.handle.clone();
        let operation = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        Ok(crate::client::customize::CustomizableOperation { handle, operation })
    }

    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> std::result::Result<
        crate::operation::list_game_servers::ListGameServersOutput,
        aws_smithy_http::result::SdkError<
            crate::operation::list_game_servers::ListGameServersError,
        >,
    > {
        let op = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&self.handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        self.handle.client.call(op).await
    }
    /// Create a paginator for this request
    ///
    /// Paginators are used by calling [`send().await`](crate::operation::list_game_servers::paginator::ListGameServersPaginator::send) which returns a `Stream`.
    pub fn into_paginator(
        self,
    ) -> crate::operation::list_game_servers::paginator::ListGameServersPaginator {
        crate::operation::list_game_servers::paginator::ListGameServersPaginator::new(
            self.handle,
            self.inner,
        )
    }
    /// <p>An identifier for the game server group to retrieve a list of game servers from. Use either the name or ARN value.</p>
    pub fn game_server_group_name(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.game_server_group_name(input.into());
        self
    }
    /// <p>An identifier for the game server group to retrieve a list of game servers from. Use either the name or ARN value.</p>
    pub fn set_game_server_group_name(
        mut self,
        input: std::option::Option<std::string::String>,
    ) -> Self {
        self.inner = self.inner.set_game_server_group_name(input);
        self
    }
    /// <p>Indicates how to sort the returned data based on game server registration timestamp. Use <code>ASCENDING</code> to retrieve oldest game servers first, or use <code>DESCENDING</code> to retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.</p>
    pub fn sort_order(mut self, input: crate::types::SortOrder) -> Self {
        self.inner = self.inner.sort_order(input);
        self
    }
    /// <p>Indicates how to sort the returned data based on game server registration timestamp. Use <code>ASCENDING</code> to retrieve oldest game servers first, or use <code>DESCENDING</code> to retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.</p>
    pub fn set_sort_order(mut self, input: std::option::Option<crate::types::SortOrder>) -> Self {
        self.inner = self.inner.set_sort_order(input);
        self
    }
    /// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
    pub fn limit(mut self, input: i32) -> Self {
        self.inner = self.inner.limit(input);
        self
    }
    /// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
    pub fn set_limit(mut self, input: std::option::Option<i32>) -> Self {
        self.inner = self.inner.set_limit(input);
        self
    }
    /// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
    pub fn next_token(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.next_token(input.into());
        self
    }
    /// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
    pub fn set_next_token(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_next_token(input);
        self
    }
}