aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::get_game_session_log_url::_get_game_session_log_url_output::GetGameSessionLogUrlOutputBuilder;

pub use crate::operation::get_game_session_log_url::_get_game_session_log_url_input::GetGameSessionLogUrlInputBuilder;

/// Fluent builder constructing a request to `GetGameSessionLogUrl`.
///
/// <p>Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.</p> <note>
/// <p>See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">Amazon Web Services Service Limits</a> page for maximum log file sizes. Log files that exceed this limit are not saved.</p>
/// </note>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct GetGameSessionLogUrlFluentBuilder {
    handle: std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::get_game_session_log_url::builders::GetGameSessionLogUrlInputBuilder,
}
impl GetGameSessionLogUrlFluentBuilder {
    /// Creates a new `GetGameSessionLogUrl`.
    pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: Default::default(),
        }
    }

    /// Consume this builder, creating a customizable operation that can be modified before being
    /// sent. The operation's inner [http::Request] can be modified as well.
    pub async fn customize(
        self,
    ) -> std::result::Result<
        crate::client::customize::CustomizableOperation<
            crate::operation::get_game_session_log_url::GetGameSessionLogUrl,
            aws_http::retry::AwsResponseRetryClassifier,
        >,
        aws_smithy_http::result::SdkError<
            crate::operation::get_game_session_log_url::GetGameSessionLogUrlError,
        >,
    > {
        let handle = self.handle.clone();
        let operation = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        Ok(crate::client::customize::CustomizableOperation { handle, operation })
    }

    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> std::result::Result<
        crate::operation::get_game_session_log_url::GetGameSessionLogUrlOutput,
        aws_smithy_http::result::SdkError<
            crate::operation::get_game_session_log_url::GetGameSessionLogUrlError,
        >,
    > {
        let op = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&self.handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        self.handle.client.call(op).await
    }
    /// <p>A unique identifier for the game session to get logs for. </p>
    pub fn game_session_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.game_session_id(input.into());
        self
    }
    /// <p>A unique identifier for the game session to get logs for. </p>
    pub fn set_game_session_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_game_session_id(input);
        self
    }
}