aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::get_compute_access::_get_compute_access_output::GetComputeAccessOutputBuilder;

pub use crate::operation::get_compute_access::_get_compute_access_input::GetComputeAccessInputBuilder;

/// Fluent builder constructing a request to `GetComputeAccess`.
///
/// <p>Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or observing activity in real time. </p>
/// <p>To remotely access an instance, you need credentials that match the operating system of the instance. For a Windows instance, GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift returns a user name and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a <code>.pem</code> file before using. If you're making this request using the CLI, saving the secret can be handled as part of the <code>GetInstanceAccess</code> request, as shown in one of the examples for this operation. </p>
/// <p>To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to.</p>
/// <p> <b>Learn more</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely Access Fleet Instances</a> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug Fleet Issues</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct GetComputeAccessFluentBuilder {
    handle: std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::get_compute_access::builders::GetComputeAccessInputBuilder,
}
impl GetComputeAccessFluentBuilder {
    /// Creates a new `GetComputeAccess`.
    pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: Default::default(),
        }
    }

    /// Consume this builder, creating a customizable operation that can be modified before being
    /// sent. The operation's inner [http::Request] can be modified as well.
    pub async fn customize(
        self,
    ) -> std::result::Result<
        crate::client::customize::CustomizableOperation<
            crate::operation::get_compute_access::GetComputeAccess,
            aws_http::retry::AwsResponseRetryClassifier,
        >,
        aws_smithy_http::result::SdkError<
            crate::operation::get_compute_access::GetComputeAccessError,
        >,
    > {
        let handle = self.handle.clone();
        let operation = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        Ok(crate::client::customize::CustomizableOperation { handle, operation })
    }

    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> std::result::Result<
        crate::operation::get_compute_access::GetComputeAccessOutput,
        aws_smithy_http::result::SdkError<
            crate::operation::get_compute_access::GetComputeAccessError,
        >,
    > {
        let op = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&self.handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        self.handle.client.call(op).await
    }
    /// <p>A unique identifier for the fleet that the compute resource is registered to.</p>
    pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.fleet_id(input.into());
        self
    }
    /// <p>A unique identifier for the fleet that the compute resource is registered to.</p>
    pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_fleet_id(input);
        self
    }
    /// <p>The name of the compute resource you are requesting credentials for.</p>
    pub fn compute_name(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.compute_name(input.into());
        self
    }
    /// <p>The name of the compute resource you are requesting credentials for.</p>
    pub fn set_compute_name(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_compute_name(input);
        self
    }
}