// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::get_compute_access::_get_compute_access_output::GetComputeAccessOutputBuilder;
pub use crate::operation::get_compute_access::_get_compute_access_input::GetComputeAccessInputBuilder;
/// Fluent builder constructing a request to `GetComputeAccess`.
///
/// <p>Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or observing activity in real time. </p>
/// <p>To remotely access an instance, you need credentials that match the operating system of the instance. For a Windows instance, GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift returns a user name and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a <code>.pem</code> file before using. If you're making this request using the CLI, saving the secret can be handled as part of the <code>GetInstanceAccess</code> request, as shown in one of the examples for this operation. </p>
/// <p>To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to.</p>
/// <p> <b>Learn more</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely Access Fleet Instances</a> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug Fleet Issues</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct GetComputeAccessFluentBuilder {
handle: std::sync::Arc<crate::client::Handle>,
inner: crate::operation::get_compute_access::builders::GetComputeAccessInputBuilder,
}
impl GetComputeAccessFluentBuilder {
/// Creates a new `GetComputeAccess`.
pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
Self {
handle,
inner: Default::default(),
}
}
/// Consume this builder, creating a customizable operation that can be modified before being
/// sent. The operation's inner [http::Request] can be modified as well.
pub async fn customize(
self,
) -> std::result::Result<
crate::client::customize::CustomizableOperation<
crate::operation::get_compute_access::GetComputeAccess,
aws_http::retry::AwsResponseRetryClassifier,
>,
aws_smithy_http::result::SdkError<
crate::operation::get_compute_access::GetComputeAccessError,
>,
> {
let handle = self.handle.clone();
let operation = self
.inner
.build()
.map_err(aws_smithy_http::result::SdkError::construction_failure)?
.make_operation(&handle.conf)
.await
.map_err(aws_smithy_http::result::SdkError::construction_failure)?;
Ok(crate::client::customize::CustomizableOperation { handle, operation })
}
/// Sends the request and returns the response.
///
/// If an error occurs, an `SdkError` will be returned with additional details that
/// can be matched against.
///
/// By default, any retryable failures will be retried twice. Retry behavior
/// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
/// set when configuring the client.
pub async fn send(
self,
) -> std::result::Result<
crate::operation::get_compute_access::GetComputeAccessOutput,
aws_smithy_http::result::SdkError<
crate::operation::get_compute_access::GetComputeAccessError,
>,
> {
let op = self
.inner
.build()
.map_err(aws_smithy_http::result::SdkError::construction_failure)?
.make_operation(&self.handle.conf)
.await
.map_err(aws_smithy_http::result::SdkError::construction_failure)?;
self.handle.client.call(op).await
}
/// <p>A unique identifier for the fleet that the compute resource is registered to.</p>
pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
self.inner = self.inner.fleet_id(input.into());
self
}
/// <p>A unique identifier for the fleet that the compute resource is registered to.</p>
pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
self.inner = self.inner.set_fleet_id(input);
self
}
/// <p>The name of the compute resource you are requesting credentials for.</p>
pub fn compute_name(mut self, input: impl Into<std::string::String>) -> Self {
self.inner = self.inner.compute_name(input.into());
self
}
/// <p>The name of the compute resource you are requesting credentials for.</p>
pub fn set_compute_name(mut self, input: std::option::Option<std::string::String>) -> Self {
self.inner = self.inner.set_compute_name(input);
self
}
}