aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::describe_vpc_peering_connections::_describe_vpc_peering_connections_output::DescribeVpcPeeringConnectionsOutputBuilder;

pub use crate::operation::describe_vpc_peering_connections::_describe_vpc_peering_connections_input::DescribeVpcPeeringConnectionsInputBuilder;

/// Fluent builder constructing a request to `DescribeVpcPeeringConnections`.
///
/// <p>Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID. </p>
/// <p>To retrieve connection information, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect. </p>
/// <p> <b>Related actions</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct DescribeVpcPeeringConnectionsFluentBuilder {
                handle: std::sync::Arc<crate::client::Handle>,
                inner: crate::operation::describe_vpc_peering_connections::builders::DescribeVpcPeeringConnectionsInputBuilder
            }
impl DescribeVpcPeeringConnectionsFluentBuilder {
    /// Creates a new `DescribeVpcPeeringConnections`.
    pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: Default::default(),
        }
    }

    /// Consume this builder, creating a customizable operation that can be modified before being
    /// sent. The operation's inner [http::Request] can be modified as well.
    pub async fn customize(
        self,
    ) -> std::result::Result<
        crate::client::customize::CustomizableOperation<
            crate::operation::describe_vpc_peering_connections::DescribeVpcPeeringConnections,
            aws_http::retry::AwsResponseRetryClassifier,
        >,
        aws_smithy_http::result::SdkError<
            crate::operation::describe_vpc_peering_connections::DescribeVpcPeeringConnectionsError,
        >,
    > {
        let handle = self.handle.clone();
        let operation = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        Ok(crate::client::customize::CustomizableOperation { handle, operation })
    }

    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> std::result::Result<
        crate::operation::describe_vpc_peering_connections::DescribeVpcPeeringConnectionsOutput,
        aws_smithy_http::result::SdkError<
            crate::operation::describe_vpc_peering_connections::DescribeVpcPeeringConnectionsError,
        >,
    > {
        let op = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&self.handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        self.handle.client.call(op).await
    }
    /// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.fleet_id(input.into());
        self
    }
    /// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value.</p>
    pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_fleet_id(input);
        self
    }
}