#[allow(missing_docs)] #[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::fmt::Debug)]
pub struct DescribeGameServerInput {
#[doc(hidden)]
pub game_server_group_name: std::option::Option<std::string::String>,
#[doc(hidden)]
pub game_server_id: std::option::Option<std::string::String>,
}
impl DescribeGameServerInput {
pub fn game_server_group_name(&self) -> std::option::Option<&str> {
self.game_server_group_name.as_deref()
}
pub fn game_server_id(&self) -> std::option::Option<&str> {
self.game_server_id.as_deref()
}
}
impl DescribeGameServerInput {
pub fn builder(
) -> crate::operation::describe_game_server::builders::DescribeGameServerInputBuilder {
crate::operation::describe_game_server::builders::DescribeGameServerInputBuilder::default()
}
}
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::default::Default, std::fmt::Debug)]
pub struct DescribeGameServerInputBuilder {
pub(crate) game_server_group_name: std::option::Option<std::string::String>,
pub(crate) game_server_id: std::option::Option<std::string::String>,
}
impl DescribeGameServerInputBuilder {
pub fn game_server_group_name(mut self, input: impl Into<std::string::String>) -> Self {
self.game_server_group_name = Some(input.into());
self
}
pub fn set_game_server_group_name(
mut self,
input: std::option::Option<std::string::String>,
) -> Self {
self.game_server_group_name = input;
self
}
pub fn game_server_id(mut self, input: impl Into<std::string::String>) -> Self {
self.game_server_id = Some(input.into());
self
}
pub fn set_game_server_id(mut self, input: std::option::Option<std::string::String>) -> Self {
self.game_server_id = input;
self
}
pub fn build(
self,
) -> Result<
crate::operation::describe_game_server::DescribeGameServerInput,
aws_smithy_http::operation::error::BuildError,
> {
Ok(
crate::operation::describe_game_server::DescribeGameServerInput {
game_server_group_name: self.game_server_group_name,
game_server_id: self.game_server_id,
},
)
}
}