aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::delete_script::_delete_script_output::DeleteScriptOutputBuilder;

pub use crate::operation::delete_script::_delete_script_input::DeleteScriptInputBuilder;

/// Fluent builder constructing a request to `DeleteScript`.
///
/// <p>Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted). </p>
/// <p>To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.</p>
/// <p> <b>Learn more</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a> </p>
/// <p> <b>Related actions</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct DeleteScriptFluentBuilder {
    handle: std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::delete_script::builders::DeleteScriptInputBuilder,
}
impl DeleteScriptFluentBuilder {
    /// Creates a new `DeleteScript`.
    pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: Default::default(),
        }
    }

    /// Consume this builder, creating a customizable operation that can be modified before being
    /// sent. The operation's inner [http::Request] can be modified as well.
    pub async fn customize(
        self,
    ) -> std::result::Result<
        crate::client::customize::CustomizableOperation<
            crate::operation::delete_script::DeleteScript,
            aws_http::retry::AwsResponseRetryClassifier,
        >,
        aws_smithy_http::result::SdkError<crate::operation::delete_script::DeleteScriptError>,
    > {
        let handle = self.handle.clone();
        let operation = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        Ok(crate::client::customize::CustomizableOperation { handle, operation })
    }

    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> std::result::Result<
        crate::operation::delete_script::DeleteScriptOutput,
        aws_smithy_http::result::SdkError<crate::operation::delete_script::DeleteScriptError>,
    > {
        let op = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&self.handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        self.handle.client.call(op).await
    }
    /// <p>A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.</p>
    pub fn script_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.script_id(input.into());
        self
    }
    /// <p>A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.</p>
    pub fn set_script_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_script_id(input);
        self
    }
}