aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::delete_fleet_locations::_delete_fleet_locations_output::DeleteFleetLocationsOutputBuilder;

pub use crate::operation::delete_fleet_locations::_delete_fleet_locations_input::DeleteFleetLocationsInputBuilder;

/// Fluent builder constructing a request to `DeleteFleetLocations`.
///
/// <p>Removes locations from a multi-location fleet. When deleting a location, all game server process and all instances that are still active in the location are shut down. </p>
/// <p>To delete fleet locations, identify the fleet ID and provide a list of the locations to be deleted. </p>
/// <p>If successful, GameLift sets the location status to <code>DELETING</code>, and begins to shut down existing server processes and terminate instances in each location being deleted. When completed, the location status changes to <code>TERMINATED</code>.</p>
/// <p> <b>Learn more</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct DeleteFleetLocationsFluentBuilder {
    handle: std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::delete_fleet_locations::builders::DeleteFleetLocationsInputBuilder,
}
impl DeleteFleetLocationsFluentBuilder {
    /// Creates a new `DeleteFleetLocations`.
    pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: Default::default(),
        }
    }

    /// Consume this builder, creating a customizable operation that can be modified before being
    /// sent. The operation's inner [http::Request] can be modified as well.
    pub async fn customize(
        self,
    ) -> std::result::Result<
        crate::client::customize::CustomizableOperation<
            crate::operation::delete_fleet_locations::DeleteFleetLocations,
            aws_http::retry::AwsResponseRetryClassifier,
        >,
        aws_smithy_http::result::SdkError<
            crate::operation::delete_fleet_locations::DeleteFleetLocationsError,
        >,
    > {
        let handle = self.handle.clone();
        let operation = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        Ok(crate::client::customize::CustomizableOperation { handle, operation })
    }

    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> std::result::Result<
        crate::operation::delete_fleet_locations::DeleteFleetLocationsOutput,
        aws_smithy_http::result::SdkError<
            crate::operation::delete_fleet_locations::DeleteFleetLocationsError,
        >,
    > {
        let op = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&self.handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        self.handle.client.call(op).await
    }
    /// <p>A unique identifier for the fleet to delete locations for. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.fleet_id(input.into());
        self
    }
    /// <p>A unique identifier for the fleet to delete locations for. You can use either the fleet ID or ARN value.</p>
    pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_fleet_id(input);
        self
    }
    /// Appends an item to `Locations`.
    ///
    /// To override the contents of this collection use [`set_locations`](Self::set_locations).
    ///
    /// <p>The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
    pub fn locations(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.locations(input.into());
        self
    }
    /// <p>The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
    pub fn set_locations(
        mut self,
        input: std::option::Option<std::vec::Vec<std::string::String>>,
    ) -> Self {
        self.inner = self.inner.set_locations(input);
        self
    }
}