aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::delete_fleet::_delete_fleet_output::DeleteFleetOutputBuilder;

pub use crate::operation::delete_fleet::_delete_fleet_input::DeleteFleetInputBuilder;

/// Fluent builder constructing a request to `DeleteFleet`.
///
/// <p>Deletes all resources and information related a fleet. Any current fleet instances, including those in remote locations, are shut down. You don't need to call <code>DeleteFleetLocations</code> separately.</p> <note>
/// <p>If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a>. You do not need to explicitly delete the VPC peering connection.</p>
/// </note>
/// <p>To delete a fleet, specify the fleet ID to be terminated. During the deletion process the fleet status is changed to <code>DELETING</code>. When completed, the status switches to <code>TERMINATED</code> and the fleet event <code>FLEET_DELETED</code> is sent.</p>
/// <p> <b>Learn more</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift Fleets</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct DeleteFleetFluentBuilder {
    handle: std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::delete_fleet::builders::DeleteFleetInputBuilder,
}
impl DeleteFleetFluentBuilder {
    /// Creates a new `DeleteFleet`.
    pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: Default::default(),
        }
    }

    /// Consume this builder, creating a customizable operation that can be modified before being
    /// sent. The operation's inner [http::Request] can be modified as well.
    pub async fn customize(
        self,
    ) -> std::result::Result<
        crate::client::customize::CustomizableOperation<
            crate::operation::delete_fleet::DeleteFleet,
            aws_http::retry::AwsResponseRetryClassifier,
        >,
        aws_smithy_http::result::SdkError<crate::operation::delete_fleet::DeleteFleetError>,
    > {
        let handle = self.handle.clone();
        let operation = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        Ok(crate::client::customize::CustomizableOperation { handle, operation })
    }

    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> std::result::Result<
        crate::operation::delete_fleet::DeleteFleetOutput,
        aws_smithy_http::result::SdkError<crate::operation::delete_fleet::DeleteFleetError>,
    > {
        let op = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&self.handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        self.handle.client.call(op).await
    }
    /// <p>A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.fleet_id(input.into());
        self
    }
    /// <p>A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.</p>
    pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_fleet_id(input);
        self
    }
}