// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::create_vpc_peering_connection::_create_vpc_peering_connection_output::CreateVpcPeeringConnectionOutputBuilder;
pub use crate::operation::create_vpc_peering_connection::_create_vpc_peering_connection_input::CreateVpcPeeringConnectionInputBuilder;
/// Fluent builder constructing a request to `CreateVpcPeeringConnection`.
///
/// <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account that you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
/// <p>Before calling this operation to establish the peering connection, you first need to use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a> and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc. </p>
/// <p>To establish the connection, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a connection request is created. You can use continuous polling to track the request's status using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html">DescribeVpcPeeringConnections</a> , or by monitoring fleet events for success or failure using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html">DescribeFleetEvents</a> . </p>
/// <p> <b>Related actions</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct CreateVpcPeeringConnectionFluentBuilder {
handle: std::sync::Arc<crate::client::Handle>,
inner: crate::operation::create_vpc_peering_connection::builders::CreateVpcPeeringConnectionInputBuilder
}
impl CreateVpcPeeringConnectionFluentBuilder {
/// Creates a new `CreateVpcPeeringConnection`.
pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
Self {
handle,
inner: Default::default(),
}
}
/// Consume this builder, creating a customizable operation that can be modified before being
/// sent. The operation's inner [http::Request] can be modified as well.
pub async fn customize(
self,
) -> std::result::Result<
crate::client::customize::CustomizableOperation<
crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnection,
aws_http::retry::AwsResponseRetryClassifier,
>,
aws_smithy_http::result::SdkError<
crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
>,
> {
let handle = self.handle.clone();
let operation = self
.inner
.build()
.map_err(aws_smithy_http::result::SdkError::construction_failure)?
.make_operation(&handle.conf)
.await
.map_err(aws_smithy_http::result::SdkError::construction_failure)?;
Ok(crate::client::customize::CustomizableOperation { handle, operation })
}
/// Sends the request and returns the response.
///
/// If an error occurs, an `SdkError` will be returned with additional details that
/// can be matched against.
///
/// By default, any retryable failures will be retried twice. Retry behavior
/// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
/// set when configuring the client.
pub async fn send(
self,
) -> std::result::Result<
crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
aws_smithy_http::result::SdkError<
crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
>,
> {
let op = self
.inner
.build()
.map_err(aws_smithy_http::result::SdkError::construction_failure)?
.make_operation(&self.handle.conf)
.await
.map_err(aws_smithy_http::result::SdkError::construction_failure)?;
self.handle.client.call(op).await
}
/// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift VPC to peer with. </p>
pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
self.inner = self.inner.fleet_id(input.into());
self
}
/// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift VPC to peer with. </p>
pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
self.inner = self.inner.set_fleet_id(input);
self
}
/// <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
pub fn peer_vpc_aws_account_id(mut self, input: impl Into<std::string::String>) -> Self {
self.inner = self.inner.peer_vpc_aws_account_id(input.into());
self
}
/// <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
pub fn set_peer_vpc_aws_account_id(
mut self,
input: std::option::Option<std::string::String>,
) -> Self {
self.inner = self.inner.set_peer_vpc_aws_account_id(input);
self
}
/// <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
pub fn peer_vpc_id(mut self, input: impl Into<std::string::String>) -> Self {
self.inner = self.inner.peer_vpc_id(input.into());
self
}
/// <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
pub fn set_peer_vpc_id(mut self, input: std::option::Option<std::string::String>) -> Self {
self.inner = self.inner.set_peer_vpc_id(input);
self
}
}