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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::fmt::Debug)]
pub struct CreatePlayerSessionsInput {
/// <p>A unique identifier for the game session to add players to.</p>
#[doc(hidden)]
pub game_session_id: std::option::Option<std::string::String>,
/// <p>List of unique identifiers for the players to be added.</p>
#[doc(hidden)]
pub player_ids: std::option::Option<std::vec::Vec<std::string::String>>,
/// <p>Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the <code>PlayerIds</code> parameter are ignored. </p>
#[doc(hidden)]
pub player_data_map:
std::option::Option<std::collections::HashMap<std::string::String, std::string::String>>,
}
impl CreatePlayerSessionsInput {
/// <p>A unique identifier for the game session to add players to.</p>
pub fn game_session_id(&self) -> std::option::Option<&str> {
self.game_session_id.as_deref()
}
/// <p>List of unique identifiers for the players to be added.</p>
pub fn player_ids(&self) -> std::option::Option<&[std::string::String]> {
self.player_ids.as_deref()
}
/// <p>Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the <code>PlayerIds</code> parameter are ignored. </p>
pub fn player_data_map(
&self,
) -> std::option::Option<&std::collections::HashMap<std::string::String, std::string::String>>
{
self.player_data_map.as_ref()
}
}
impl CreatePlayerSessionsInput {
/// Creates a new builder-style object to manufacture [`CreatePlayerSessionsInput`](crate::operation::create_player_sessions::CreatePlayerSessionsInput).
pub fn builder(
) -> crate::operation::create_player_sessions::builders::CreatePlayerSessionsInputBuilder {
crate::operation::create_player_sessions::builders::CreatePlayerSessionsInputBuilder::default()
}
}
/// A builder for [`CreatePlayerSessionsInput`](crate::operation::create_player_sessions::CreatePlayerSessionsInput).
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::default::Default, std::fmt::Debug)]
pub struct CreatePlayerSessionsInputBuilder {
pub(crate) game_session_id: std::option::Option<std::string::String>,
pub(crate) player_ids: std::option::Option<std::vec::Vec<std::string::String>>,
pub(crate) player_data_map:
std::option::Option<std::collections::HashMap<std::string::String, std::string::String>>,
}
impl CreatePlayerSessionsInputBuilder {
/// <p>A unique identifier for the game session to add players to.</p>
pub fn game_session_id(mut self, input: impl Into<std::string::String>) -> Self {
self.game_session_id = Some(input.into());
self
}
/// <p>A unique identifier for the game session to add players to.</p>
pub fn set_game_session_id(mut self, input: std::option::Option<std::string::String>) -> Self {
self.game_session_id = input;
self
}
/// Appends an item to `player_ids`.
///
/// To override the contents of this collection use [`set_player_ids`](Self::set_player_ids).
///
/// <p>List of unique identifiers for the players to be added.</p>
pub fn player_ids(mut self, input: impl Into<std::string::String>) -> Self {
let mut v = self.player_ids.unwrap_or_default();
v.push(input.into());
self.player_ids = Some(v);
self
}
/// <p>List of unique identifiers for the players to be added.</p>
pub fn set_player_ids(
mut self,
input: std::option::Option<std::vec::Vec<std::string::String>>,
) -> Self {
self.player_ids = input;
self
}
/// Adds a key-value pair to `player_data_map`.
///
/// To override the contents of this collection use [`set_player_data_map`](Self::set_player_data_map).
///
/// <p>Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the <code>PlayerIds</code> parameter are ignored. </p>
pub fn player_data_map(
mut self,
k: impl Into<std::string::String>,
v: impl Into<std::string::String>,
) -> Self {
let mut hash_map = self.player_data_map.unwrap_or_default();
hash_map.insert(k.into(), v.into());
self.player_data_map = Some(hash_map);
self
}
/// <p>Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the <code>PlayerIds</code> parameter are ignored. </p>
pub fn set_player_data_map(
mut self,
input: std::option::Option<
std::collections::HashMap<std::string::String, std::string::String>,
>,
) -> Self {
self.player_data_map = input;
self
}
/// Consumes the builder and constructs a [`CreatePlayerSessionsInput`](crate::operation::create_player_sessions::CreatePlayerSessionsInput).
pub fn build(
self,
) -> Result<
crate::operation::create_player_sessions::CreatePlayerSessionsInput,
aws_smithy_http::operation::error::BuildError,
> {
Ok(
crate::operation::create_player_sessions::CreatePlayerSessionsInput {
game_session_id: self.game_session_id,
player_ids: self.player_ids,
player_data_map: self.player_data_map,
},
)
}
}