aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::fmt::Debug)]
pub struct CreatePlayerSessionInput {
    /// <p>A unique identifier for the game session to add a player to.</p>
    #[doc(hidden)]
    pub game_session_id: std::option::Option<std::string::String>,
    /// <p>A unique identifier for a player. Player IDs are developer-defined.</p>
    #[doc(hidden)]
    pub player_id: std::option::Option<std::string::String>,
    /// <p>Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.</p>
    #[doc(hidden)]
    pub player_data: std::option::Option<std::string::String>,
}
impl CreatePlayerSessionInput {
    /// <p>A unique identifier for the game session to add a player to.</p>
    pub fn game_session_id(&self) -> std::option::Option<&str> {
        self.game_session_id.as_deref()
    }
    /// <p>A unique identifier for a player. Player IDs are developer-defined.</p>
    pub fn player_id(&self) -> std::option::Option<&str> {
        self.player_id.as_deref()
    }
    /// <p>Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.</p>
    pub fn player_data(&self) -> std::option::Option<&str> {
        self.player_data.as_deref()
    }
}
impl CreatePlayerSessionInput {
    /// Creates a new builder-style object to manufacture [`CreatePlayerSessionInput`](crate::operation::create_player_session::CreatePlayerSessionInput).
    pub fn builder(
    ) -> crate::operation::create_player_session::builders::CreatePlayerSessionInputBuilder {
        crate::operation::create_player_session::builders::CreatePlayerSessionInputBuilder::default(
        )
    }
}

/// A builder for [`CreatePlayerSessionInput`](crate::operation::create_player_session::CreatePlayerSessionInput).
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::default::Default, std::fmt::Debug)]
pub struct CreatePlayerSessionInputBuilder {
    pub(crate) game_session_id: std::option::Option<std::string::String>,
    pub(crate) player_id: std::option::Option<std::string::String>,
    pub(crate) player_data: std::option::Option<std::string::String>,
}
impl CreatePlayerSessionInputBuilder {
    /// <p>A unique identifier for the game session to add a player to.</p>
    pub fn game_session_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.game_session_id = Some(input.into());
        self
    }
    /// <p>A unique identifier for the game session to add a player to.</p>
    pub fn set_game_session_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.game_session_id = input;
        self
    }
    /// <p>A unique identifier for a player. Player IDs are developer-defined.</p>
    pub fn player_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.player_id = Some(input.into());
        self
    }
    /// <p>A unique identifier for a player. Player IDs are developer-defined.</p>
    pub fn set_player_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.player_id = input;
        self
    }
    /// <p>Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.</p>
    pub fn player_data(mut self, input: impl Into<std::string::String>) -> Self {
        self.player_data = Some(input.into());
        self
    }
    /// <p>Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.</p>
    pub fn set_player_data(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.player_data = input;
        self
    }
    /// Consumes the builder and constructs a [`CreatePlayerSessionInput`](crate::operation::create_player_session::CreatePlayerSessionInput).
    pub fn build(
        self,
    ) -> Result<
        crate::operation::create_player_session::CreatePlayerSessionInput,
        aws_smithy_http::operation::error::BuildError,
    > {
        Ok(
            crate::operation::create_player_session::CreatePlayerSessionInput {
                game_session_id: self.game_session_id,
                player_id: self.player_id,
                player_data: self.player_data,
            },
        )
    }
}