aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::fmt::Debug)]
pub struct CreateFleetLocationsInput {
    /// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
    #[doc(hidden)]
    pub fleet_id: std::option::Option<std::string::String>,
    /// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
    #[doc(hidden)]
    pub locations: std::option::Option<std::vec::Vec<crate::types::LocationConfiguration>>,
}
impl CreateFleetLocationsInput {
    /// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(&self) -> std::option::Option<&str> {
        self.fleet_id.as_deref()
    }
    /// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
    pub fn locations(&self) -> std::option::Option<&[crate::types::LocationConfiguration]> {
        self.locations.as_deref()
    }
}
impl CreateFleetLocationsInput {
    /// Creates a new builder-style object to manufacture [`CreateFleetLocationsInput`](crate::operation::create_fleet_locations::CreateFleetLocationsInput).
    pub fn builder(
    ) -> crate::operation::create_fleet_locations::builders::CreateFleetLocationsInputBuilder {
        crate::operation::create_fleet_locations::builders::CreateFleetLocationsInputBuilder::default()
    }
}

/// A builder for [`CreateFleetLocationsInput`](crate::operation::create_fleet_locations::CreateFleetLocationsInput).
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::default::Default, std::fmt::Debug)]
pub struct CreateFleetLocationsInputBuilder {
    pub(crate) fleet_id: std::option::Option<std::string::String>,
    pub(crate) locations: std::option::Option<std::vec::Vec<crate::types::LocationConfiguration>>,
}
impl CreateFleetLocationsInputBuilder {
    /// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.fleet_id = Some(input.into());
        self
    }
    /// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
    pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.fleet_id = input;
        self
    }
    /// Appends an item to `locations`.
    ///
    /// To override the contents of this collection use [`set_locations`](Self::set_locations).
    ///
    /// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
    pub fn locations(mut self, input: crate::types::LocationConfiguration) -> Self {
        let mut v = self.locations.unwrap_or_default();
        v.push(input);
        self.locations = Some(v);
        self
    }
    /// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
    pub fn set_locations(
        mut self,
        input: std::option::Option<std::vec::Vec<crate::types::LocationConfiguration>>,
    ) -> Self {
        self.locations = input;
        self
    }
    /// Consumes the builder and constructs a [`CreateFleetLocationsInput`](crate::operation::create_fleet_locations::CreateFleetLocationsInput).
    pub fn build(
        self,
    ) -> Result<
        crate::operation::create_fleet_locations::CreateFleetLocationsInput,
        aws_smithy_http::operation::error::BuildError,
    > {
        Ok(
            crate::operation::create_fleet_locations::CreateFleetLocationsInput {
                fleet_id: self.fleet_id,
                locations: self.locations,
            },
        )
    }
}