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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::fmt::Debug)]
pub struct CreateFleetLocationsInput {
/// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
#[doc(hidden)]
pub fleet_id: std::option::Option<std::string::String>,
/// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
#[doc(hidden)]
pub locations: std::option::Option<std::vec::Vec<crate::types::LocationConfiguration>>,
}
impl CreateFleetLocationsInput {
/// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
pub fn fleet_id(&self) -> std::option::Option<&str> {
self.fleet_id.as_deref()
}
/// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
pub fn locations(&self) -> std::option::Option<&[crate::types::LocationConfiguration]> {
self.locations.as_deref()
}
}
impl CreateFleetLocationsInput {
/// Creates a new builder-style object to manufacture [`CreateFleetLocationsInput`](crate::operation::create_fleet_locations::CreateFleetLocationsInput).
pub fn builder(
) -> crate::operation::create_fleet_locations::builders::CreateFleetLocationsInputBuilder {
crate::operation::create_fleet_locations::builders::CreateFleetLocationsInputBuilder::default()
}
}
/// A builder for [`CreateFleetLocationsInput`](crate::operation::create_fleet_locations::CreateFleetLocationsInput).
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::default::Default, std::fmt::Debug)]
pub struct CreateFleetLocationsInputBuilder {
pub(crate) fleet_id: std::option::Option<std::string::String>,
pub(crate) locations: std::option::Option<std::vec::Vec<crate::types::LocationConfiguration>>,
}
impl CreateFleetLocationsInputBuilder {
/// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
self.fleet_id = Some(input.into());
self
}
/// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
self.fleet_id = input;
self
}
/// Appends an item to `locations`.
///
/// To override the contents of this collection use [`set_locations`](Self::set_locations).
///
/// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
pub fn locations(mut self, input: crate::types::LocationConfiguration) -> Self {
let mut v = self.locations.unwrap_or_default();
v.push(input);
self.locations = Some(v);
self
}
/// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
pub fn set_locations(
mut self,
input: std::option::Option<std::vec::Vec<crate::types::LocationConfiguration>>,
) -> Self {
self.locations = input;
self
}
/// Consumes the builder and constructs a [`CreateFleetLocationsInput`](crate::operation::create_fleet_locations::CreateFleetLocationsInput).
pub fn build(
self,
) -> Result<
crate::operation::create_fleet_locations::CreateFleetLocationsInput,
aws_smithy_http::operation::error::BuildError,
> {
Ok(
crate::operation::create_fleet_locations::CreateFleetLocationsInput {
fleet_id: self.fleet_id,
locations: self.locations,
},
)
}
}