// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
impl super::Client {
/// Constructs a fluent builder for the [`ClaimGameServer`](crate::operation::claim_game_server::builders::ClaimGameServerFluentBuilder) operation.
///
/// - The fluent builder is configurable:
/// - [`game_server_group_name(impl Into<String>)`](crate::operation::claim_game_server::builders::ClaimGameServerFluentBuilder::game_server_group_name) / [`set_game_server_group_name(Option<String>)`](crate::operation::claim_game_server::builders::ClaimGameServerFluentBuilder::set_game_server_group_name): <p>A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim. </p>
/// - [`game_server_id(impl Into<String>)`](crate::operation::claim_game_server::builders::ClaimGameServerFluentBuilder::game_server_id) / [`set_game_server_id(Option<String>)`](crate::operation::claim_game_server::builders::ClaimGameServerFluentBuilder::set_game_server_id): <p>A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.</p>
/// - [`game_server_data(impl Into<String>)`](crate::operation::claim_game_server::builders::ClaimGameServerFluentBuilder::game_server_data) / [`set_game_server_data(Option<String>)`](crate::operation::claim_game_server::builders::ClaimGameServerFluentBuilder::set_game_server_data): <p>A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. </p>
/// - On success, responds with [`ClaimGameServerOutput`](crate::operation::claim_game_server::ClaimGameServerOutput) with field(s):
/// - [`game_server(Option<GameServer>)`](crate::operation::claim_game_server::ClaimGameServerOutput::game_server): <p>Object that describes the newly claimed game server.</p>
/// - On failure, responds with [`SdkError<ClaimGameServerError>`](crate::operation::claim_game_server::ClaimGameServerError)
pub fn claim_game_server(
&self,
) -> crate::operation::claim_game_server::builders::ClaimGameServerFluentBuilder {
crate::operation::claim_game_server::builders::ClaimGameServerFluentBuilder::new(
self.handle.clone(),
)
}
}