// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::update_fleet::_update_fleet_input::UpdateFleetInputBuilder;
pub use crate::operation::update_fleet::_update_fleet_output::UpdateFleetOutputBuilder;
impl crate::operation::update_fleet::builders::UpdateFleetInputBuilder {
/// Sends a request with this input using the given client.
pub async fn send_with(
self,
client: &crate::Client,
) -> ::std::result::Result<
crate::operation::update_fleet::UpdateFleetOutput,
::aws_smithy_runtime_api::client::result::SdkError<
crate::operation::update_fleet::UpdateFleetError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let mut fluent_builder = client.update_fleet();
fluent_builder.inner = self;
fluent_builder.send().await
}
}
/// Fluent builder constructing a request to `UpdateFleet`.
///
/// <p>Updates a compute fleet.</p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct UpdateFleetFluentBuilder {
handle: ::std::sync::Arc<crate::client::Handle>,
inner: crate::operation::update_fleet::builders::UpdateFleetInputBuilder,
config_override: ::std::option::Option<crate::config::Builder>,
}
impl
crate::client::customize::internal::CustomizableSend<
crate::operation::update_fleet::UpdateFleetOutput,
crate::operation::update_fleet::UpdateFleetError,
> for UpdateFleetFluentBuilder
{
fn send(
self,
config_override: crate::config::Builder,
) -> crate::client::customize::internal::BoxFuture<
crate::client::customize::internal::SendResult<
crate::operation::update_fleet::UpdateFleetOutput,
crate::operation::update_fleet::UpdateFleetError,
>,
> {
::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
}
}
impl UpdateFleetFluentBuilder {
/// Creates a new `UpdateFleetFluentBuilder`.
pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
Self {
handle,
inner: ::std::default::Default::default(),
config_override: ::std::option::Option::None,
}
}
/// Access the UpdateFleet as a reference.
pub fn as_input(&self) -> &crate::operation::update_fleet::builders::UpdateFleetInputBuilder {
&self.inner
}
/// Sends the request and returns the response.
///
/// If an error occurs, an `SdkError` will be returned with additional details that
/// can be matched against.
///
/// By default, any retryable failures will be retried twice. Retry behavior
/// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
/// set when configuring the client.
pub async fn send(
self,
) -> ::std::result::Result<
crate::operation::update_fleet::UpdateFleetOutput,
::aws_smithy_runtime_api::client::result::SdkError<
crate::operation::update_fleet::UpdateFleetError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let input = self
.inner
.build()
.map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
let runtime_plugins = crate::operation::update_fleet::UpdateFleet::operation_runtime_plugins(
self.handle.runtime_plugins.clone(),
&self.handle.conf,
self.config_override,
);
crate::operation::update_fleet::UpdateFleet::orchestrate(&runtime_plugins, input).await
}
/// Consumes this builder, creating a customizable operation that can be modified before being sent.
pub fn customize(
self,
) -> crate::client::customize::CustomizableOperation<
crate::operation::update_fleet::UpdateFleetOutput,
crate::operation::update_fleet::UpdateFleetError,
Self,
> {
crate::client::customize::CustomizableOperation::new(self)
}
pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
self.set_config_override(::std::option::Option::Some(config_override.into()));
self
}
pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
self.config_override = config_override;
self
}
/// <p>The ARN of the compute fleet.</p>
pub fn arn(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.arn(input.into());
self
}
/// <p>The ARN of the compute fleet.</p>
pub fn set_arn(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_arn(input);
self
}
/// <p>The ARN of the compute fleet.</p>
pub fn get_arn(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_arn()
}
/// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
pub fn base_capacity(mut self, input: i32) -> Self {
self.inner = self.inner.base_capacity(input);
self
}
/// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
pub fn set_base_capacity(mut self, input: ::std::option::Option<i32>) -> Self {
self.inner = self.inner.set_base_capacity(input);
self
}
/// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
pub fn get_base_capacity(&self) -> &::std::option::Option<i32> {
self.inner.get_base_capacity()
}
/// <p>The environment type of the compute fleet.</p>
/// <ul>
/// <li>
/// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
/// <li>
/// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
/// <li>
/// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
pub fn environment_type(mut self, input: crate::types::EnvironmentType) -> Self {
self.inner = self.inner.environment_type(input);
self
}
/// <p>The environment type of the compute fleet.</p>
/// <ul>
/// <li>
/// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
/// <li>
/// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
/// <li>
/// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
pub fn set_environment_type(mut self, input: ::std::option::Option<crate::types::EnvironmentType>) -> Self {
self.inner = self.inner.set_environment_type(input);
self
}
/// <p>The environment type of the compute fleet.</p>
/// <ul>
/// <li>
/// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
/// <li>
/// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
/// <li>
/// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
pub fn get_environment_type(&self) -> &::std::option::Option<crate::types::EnvironmentType> {
self.inner.get_environment_type()
}
/// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
/// <ul>
/// <li>
/// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
/// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
/// </note></li>
/// <li>
/// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
pub fn compute_type(mut self, input: crate::types::ComputeType) -> Self {
self.inner = self.inner.compute_type(input);
self
}
/// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
/// <ul>
/// <li>
/// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
/// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
/// </note></li>
/// <li>
/// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
pub fn set_compute_type(mut self, input: ::std::option::Option<crate::types::ComputeType>) -> Self {
self.inner = self.inner.set_compute_type(input);
self
}
/// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
/// <ul>
/// <li>
/// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
/// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
/// </note></li>
/// <li>
/// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// <li>
/// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
pub fn get_compute_type(&self) -> &::std::option::Option<crate::types::ComputeType> {
self.inner.get_compute_type()
}
/// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
pub fn compute_configuration(mut self, input: crate::types::ComputeConfiguration) -> Self {
self.inner = self.inner.compute_configuration(input);
self
}
/// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
pub fn set_compute_configuration(mut self, input: ::std::option::Option<crate::types::ComputeConfiguration>) -> Self {
self.inner = self.inner.set_compute_configuration(input);
self
}
/// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
pub fn get_compute_configuration(&self) -> &::std::option::Option<crate::types::ComputeConfiguration> {
self.inner.get_compute_configuration()
}
/// <p>The scaling configuration of the compute fleet.</p>
pub fn scaling_configuration(mut self, input: crate::types::ScalingConfigurationInput) -> Self {
self.inner = self.inner.scaling_configuration(input);
self
}
/// <p>The scaling configuration of the compute fleet.</p>
pub fn set_scaling_configuration(mut self, input: ::std::option::Option<crate::types::ScalingConfigurationInput>) -> Self {
self.inner = self.inner.set_scaling_configuration(input);
self
}
/// <p>The scaling configuration of the compute fleet.</p>
pub fn get_scaling_configuration(&self) -> &::std::option::Option<crate::types::ScalingConfigurationInput> {
self.inner.get_scaling_configuration()
}
/// <p>The compute fleet overflow behavior.</p>
/// <ul>
/// <li>
/// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
/// <li>
/// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
/// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
/// </note></li>
/// </ul>
pub fn overflow_behavior(mut self, input: crate::types::FleetOverflowBehavior) -> Self {
self.inner = self.inner.overflow_behavior(input);
self
}
/// <p>The compute fleet overflow behavior.</p>
/// <ul>
/// <li>
/// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
/// <li>
/// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
/// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
/// </note></li>
/// </ul>
pub fn set_overflow_behavior(mut self, input: ::std::option::Option<crate::types::FleetOverflowBehavior>) -> Self {
self.inner = self.inner.set_overflow_behavior(input);
self
}
/// <p>The compute fleet overflow behavior.</p>
/// <ul>
/// <li>
/// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
/// <li>
/// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
/// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
/// </note></li>
/// </ul>
pub fn get_overflow_behavior(&self) -> &::std::option::Option<crate::types::FleetOverflowBehavior> {
self.inner.get_overflow_behavior()
}
/// <p>Information about the VPC configuration that CodeBuild accesses.</p>
pub fn vpc_config(mut self, input: crate::types::VpcConfig) -> Self {
self.inner = self.inner.vpc_config(input);
self
}
/// <p>Information about the VPC configuration that CodeBuild accesses.</p>
pub fn set_vpc_config(mut self, input: ::std::option::Option<crate::types::VpcConfig>) -> Self {
self.inner = self.inner.set_vpc_config(input);
self
}
/// <p>Information about the VPC configuration that CodeBuild accesses.</p>
pub fn get_vpc_config(&self) -> &::std::option::Option<crate::types::VpcConfig> {
self.inner.get_vpc_config()
}
/// <p>The proxy configuration of the compute fleet.</p>
pub fn proxy_configuration(mut self, input: crate::types::ProxyConfiguration) -> Self {
self.inner = self.inner.proxy_configuration(input);
self
}
/// <p>The proxy configuration of the compute fleet.</p>
pub fn set_proxy_configuration(mut self, input: ::std::option::Option<crate::types::ProxyConfiguration>) -> Self {
self.inner = self.inner.set_proxy_configuration(input);
self
}
/// <p>The proxy configuration of the compute fleet.</p>
pub fn get_proxy_configuration(&self) -> &::std::option::Option<crate::types::ProxyConfiguration> {
self.inner.get_proxy_configuration()
}
/// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
pub fn image_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.image_id(input.into());
self
}
/// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
pub fn set_image_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_image_id(input);
self
}
/// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
pub fn get_image_id(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_image_id()
}
/// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
pub fn fleet_service_role(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.fleet_service_role(input.into());
self
}
/// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
pub fn set_fleet_service_role(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_fleet_service_role(input);
self
}
/// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
pub fn get_fleet_service_role(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_fleet_service_role()
}
///
/// Appends an item to `tags`.
///
/// To override the contents of this collection use [`set_tags`](Self::set_tags).
///
/// <p>A list of tag key and value pairs associated with this compute fleet.</p>
/// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
pub fn tags(mut self, input: crate::types::Tag) -> Self {
self.inner = self.inner.tags(input);
self
}
/// <p>A list of tag key and value pairs associated with this compute fleet.</p>
/// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
pub fn set_tags(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>) -> Self {
self.inner = self.inner.set_tags(input);
self
}
/// <p>A list of tag key and value pairs associated with this compute fleet.</p>
/// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
pub fn get_tags(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::Tag>> {
self.inner.get_tags()
}
}