use super::*;
use windows::Win32::{
Foundation::*,
UI::{HiDpi::*, WindowsAndMessaging::*},
};
pub fn adjust_window_size(
size: PhysicalSize<u32>,
style: WINDOW_STYLE,
ex_style: WINDOW_EX_STYLE,
dpi: u32,
) -> PhysicalSize<u32> {
unsafe {
let mut rc = RECT {
left: 0,
top: 0,
right: size.width as _,
bottom: size.height as _,
};
AdjustWindowRectExForDpi(&mut rc, style, false, ex_style, dpi);
Physical(Size::new(
(rc.right - rc.left) as _,
(rc.bottom - rc.top) as _,
))
}
}