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use crate::prelude::*; /// Inspired by [`CWeaponPhysCannon::CanPickupObject`](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/hl2/weapon_physcannon.cpp#L3421) pub(super) fn can_pull(mass: ComputedMass, config: &AvianPickupActor) -> bool { mass.value() < config.pull.max_prop_mass }