//! ZoneForce, per-zone force output written by the FDM
//! `compute_aero_forces` system (and `compute_engine_zone_forces` for thrust).
//! Also read by the debug visualisation for per-zone force arrows.
use crate*;
/// World-space force and application point for one zone.
///
/// Written by `compute_aero_forces` / `compute_engine_zone_forces`.
/// Read by `compute_aero_forces` (for engine zones during accumulation)
/// and by the debug visualisation.
///
/// Zero-initialised at spawn. Set to `default()` (zeroed) when the zone is
/// fully failed (`Failure.remaining == 0.0`) or otherwise inactive.
///
/// **Do not read or write this component from game code.**
pub