//! Control input component. Written each frame by the game's input system.
use crate*;
use Scalar;
use ;
/// Pilot or autopilot control surface positions.
///
/// Write these each frame from your input system (keyboard, gamepad, autopilot,
/// replay playback, or network-received command). The FDM reads them and never
/// writes to this component.
///
/// All values are normalised: 0–1 for throttle, −1 to +1 for surfaces.
///
/// Lives on the **aircraft root entity**.