avian3d 0.6.1

An ECS-driven physics engine for the Bevy game engine
Documentation
use super::{FixedAngleConstraintShared, PointConstraintShared};
use crate::{
    dynamics::solver::{
        solver_body::{SolverBody, SolverBodyInertia},
        xpbd::*,
    },
    prelude::*,
};
use bevy::prelude::*;

/// Solver data for the [`FixedJoint`].
#[derive(Component, Clone, Copy, Debug, Default, PartialEq, Reflect)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "serialize", reflect(Serialize, Deserialize))]
#[reflect(Component, Debug, PartialEq)]
pub struct FixedJointSolverData {
    pub(super) point_constraint: PointConstraintShared,
    pub(super) angle_constraint: FixedAngleConstraintShared,
}

impl XpbdConstraintSolverData for FixedJointSolverData {
    fn clear_lagrange_multipliers(&mut self) {
        self.point_constraint.clear_lagrange_multipliers();
        self.angle_constraint.clear_lagrange_multipliers();
    }

    fn total_position_lagrange(&self) -> Vector {
        self.point_constraint.total_position_lagrange()
    }

    fn total_rotation_lagrange(&self) -> AngularVector {
        self.angle_constraint.total_rotation_lagrange()
    }
}

impl XpbdConstraint<2> for FixedJoint {
    type SolverData = FixedJointSolverData;

    fn prepare(
        &mut self,
        bodies: [&RigidBodyQueryReadOnlyItem; 2],
        solver_data: &mut FixedJointSolverData,
    ) {
        let [body1, body2] = bodies;

        let Some(local_anchor1) = self.local_anchor1() else {
            return;
        };
        let Some(local_anchor2) = self.local_anchor2() else {
            return;
        };
        let Some(local_basis1) = self.local_basis1() else {
            return;
        };
        let Some(local_basis2) = self.local_basis2() else {
            return;
        };

        // Prepare the point-to-point constraint.
        solver_data
            .point_constraint
            .prepare(bodies, local_anchor1, local_anchor2);

        // Prepare the angular constraint.
        solver_data.angle_constraint.prepare(
            body1.rotation,
            body2.rotation,
            local_basis1,
            local_basis2,
        );
    }

    fn solve(
        &mut self,
        bodies: [&mut SolverBody; 2],
        inertias: [&SolverBodyInertia; 2],
        solver_data: &mut FixedJointSolverData,
        dt: Scalar,
    ) {
        let [body1, body2] = bodies;

        // Solve the angular constraint.
        solver_data
            .angle_constraint
            .solve([body1, body2], inertias, self.angle_compliance, dt);

        // Solve the point-to-point constraint.
        solver_data
            .point_constraint
            .solve([body1, body2], inertias, self.point_compliance, dt);
    }
}

impl PositionConstraint for FixedJoint {}

impl AngularConstraint for FixedJoint {}