avian3d 0.6.1

An ECS-driven physics engine for the Bevy game engine
Documentation
//! Miscallaneous utility functions.

pub(crate) use bevy::platform::time::Instant;

// TODO: The single-threaded and multi-threaded versions are duplicated here because
//       of the different trait bounds on `F`. Unify them somehow?

/// A helper function for iterating over a slice in parallel or serially
/// based on the `parallel` feature.
///
/// If `slice.len() < min_len`, serial iteration will be used.
///
/// The `ComputeTaskPool` is used if parallelism is enabled.
///
/// # Example
///
/// ```ignore
/// let mut slice = vec![1, 2, 3, 4];
///
/// par_for_each(&mut slice, |index, item| {
///     *item += index;
/// });
///
/// assert_eq!(slice, vec![1, 3, 5, 7]);
/// ```
#[inline(always)]
#[allow(unused_variables, unused_mut)]
#[cfg(not(feature = "parallel"))]
pub fn par_for_each<T, F>(mut slice: &mut [T], min_len: usize, mut f: F)
where
    T: Send + Sync,
    F: FnMut(usize, &mut T) + Send + Sync,
{
    slice.iter_mut().enumerate().for_each(|(index, item)| {
        f(index, item);
    });
}

/// A helper function for iterating over a slice in parallel or serially
/// based on the `parallel` feature.
///
/// If `slice.len() < min_len`, serial iteration will be used.
///
/// The `ComputeTaskPool` is used if parallelism is enabled.
///
/// # Example
///
/// ```ignore
/// let mut slice = vec![1, 2, 3, 4];
///
/// par_for_each(&mut slice, |index, item| {
///     *item += index;
/// });
///
/// assert_eq!(slice, vec![1, 3, 5, 7]);
/// ```
#[inline(always)]
#[allow(unused_variables, unused_mut)]
#[cfg(feature = "parallel")]
pub fn par_for_each<T, F>(mut slice: &mut [T], min_len: usize, mut f: F)
where
    T: Send + Sync,
    F: Fn(usize, &mut T) + Send + Sync,
{
    let task_pool_ = bevy::tasks::ComputeTaskPool::get();

    if task_pool_.thread_num() == 1 || slice.len() < min_len {
        slice.iter_mut().enumerate().for_each(|(index, item)| {
            f(index, item);
        });
    } else {
        // TODO: Is there a better approach than `par_chunk_map_mut`?
        let chunk_size_ = (slice.len() / task_pool_.thread_num()).max(1);
        bevy::tasks::ParallelSliceMut::par_chunk_map_mut(
            &mut slice,
            task_pool_,
            chunk_size_,
            |chunk_index_, chunk_| {
                let index_offset_ = chunk_index_ * chunk_size_;
                chunk_.iter_mut().enumerate().for_each(|(i, item)| {
                    let index = index_offset_ + i;
                    f(index, item);
                });
            },
        );
    }
}