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use std::{sync::Arc, time::Duration};
use ave_actors::{
Actor, ActorContext, ActorError, ActorPath, ChildAction,
FixedIntervalStrategy, Handler, Message, NotPersistentActor, RetryActor,
RetryMessage, Strategy,
};
use async_trait::async_trait;
use ave_common::identity::{DigestIdentifier, PublicKey};
use ave_network::ComunicateInfo;
use tracing::{Span, debug, error, info_span, warn};
use crate::{
ActorMessage,
helpers::network::{NetworkMessage, service::NetworkSender},
model::{common::emit_fail, network::RetryNetwork},
update::UpdateWitnessOffer,
};
use super::{Update, UpdateMessage};
#[derive(Clone, Debug)]
pub struct Updater {
network: Arc<NetworkSender>,
node_key: PublicKey,
round: u64,
witness_retry_count: usize,
witness_retry_interval_secs: u64,
}
impl Updater {
pub const fn new(
node_key: PublicKey,
round: u64,
network: Arc<NetworkSender>,
witness_retry_count: usize,
witness_retry_interval_secs: u64,
) -> Self {
Self {
node_key,
network,
round,
witness_retry_count,
witness_retry_interval_secs,
}
}
}
#[derive(Debug, Clone)]
pub enum UpdaterMessage {
EndRetry,
NetworkLastSn {
subject_id: DigestIdentifier,
actual_sn: Option<u64>,
},
NetworkNoOffer {
sender: PublicKey,
},
NetworkResponse {
offer: UpdateWitnessOffer,
sender: PublicKey,
},
}
impl Message for UpdaterMessage {}
impl NotPersistentActor for Updater {}
#[async_trait]
impl Actor for Updater {
type Event = ();
type Message = UpdaterMessage;
type Response = ();
fn get_span(id: &str, parent_span: Option<Span>) -> tracing::Span {
parent_span.map_or_else(
|| info_span!("Updater", id),
|parent_span| info_span!(parent: parent_span, "Updater", id),
)
}
}
#[async_trait]
impl Handler<Self> for Updater {
async fn handle_message(
&mut self,
_sender: ActorPath,
msg: UpdaterMessage,
ctx: &mut ActorContext<Self>,
) -> Result<(), ActorError> {
match msg {
UpdaterMessage::EndRetry => {
warn!(
node_key = %self.node_key,
"Retry exhausted, notifying parent and stopping"
);
match ctx.get_parent::<Update>().await {
Ok(update_actor) => {
if let Err(e) = update_actor
.tell(UpdateMessage::Response {
sender: self.node_key.clone(),
offer: None,
round: self.round,
})
.await
{
error!(
error = %e,
"Failed to send timeout response to update actor"
);
emit_fail(ctx, e).await;
} else {
debug!(
node = %self.node_key,
"Timeout response sent to update actor"
);
}
}
Err(e) => {
error!(
error = %e,
path = %ctx.path().parent(),
"Update actor not found"
);
emit_fail(ctx, e).await;
}
};
ctx.stop(None).await;
}
UpdaterMessage::NetworkLastSn {
subject_id,
actual_sn,
} => {
let message = NetworkMessage {
info: ComunicateInfo {
request_id: String::default(),
version: 0,
receiver: self.node_key.clone(),
receiver_actor: format!(
"/user/node/distributor_{}",
subject_id
),
},
message: ActorMessage::DistributionGetLastSn {
subject_id: subject_id.clone(),
actual_sn,
receiver_actor: ctx.path().to_string(),
},
};
let target = RetryNetwork::new(self.network.clone());
let strategy =
Strategy::FixedInterval(FixedIntervalStrategy::new(
self.witness_retry_count.max(1),
Duration::from_secs(
self.witness_retry_interval_secs.max(1),
),
));
let retry_actor = RetryActor::new_with_parent_message::<Self>(
target,
message,
strategy,
UpdaterMessage::EndRetry,
);
let retry = match ctx
.create_child::<RetryActor<RetryNetwork>, _>(
"retry",
retry_actor,
)
.await
{
Ok(retry) => retry,
Err(e) => {
error!(
msg_type = "NetworkLastSn",
error = %e,
"Failed to create retry actor"
);
return Err(emit_fail(ctx, e).await);
}
};
if let Err(e) = retry.tell(RetryMessage::Retry).await {
error!(
msg_type = "NetworkLastSn",
error = %e,
"Failed to send retry message to retry actor"
);
return Err(emit_fail(ctx, e).await);
} else {
debug!(
msg_type = "NetworkLastSn",
subject_id = %subject_id,
node_key = %self.node_key,
"Last SN request sent to network with retry"
);
};
}
UpdaterMessage::NetworkResponse { offer, sender } => {
if sender != self.node_key {
warn!(
msg_type = "NetworkResponse",
expected_node = %self.node_key,
sender = %sender,
"Ignoring update response from unexpected sender"
);
return Ok(());
}
match ctx.get_parent::<Update>().await {
Ok(update_actor) => {
if let Err(e) = update_actor
.tell(UpdateMessage::Response {
sender: self.node_key.clone(),
offer: Some(offer.clone()),
round: self.round,
})
.await
{
error!(
msg_type = "NetworkResponse",
error = %e,
"Failed to send response to update actor"
);
return Err(emit_fail(ctx, e).await);
}
}
Err(e) => {
error!(
msg_type = "NetworkResponse",
error = %e,
path = %ctx.path().parent(),
"Update actor not found"
);
return Err(emit_fail(ctx, e).await);
}
};
'retry: {
let Ok(retry) = ctx
.get_child::<RetryActor<RetryNetwork>>("retry")
.await
else {
debug!(
msg_type = "NetworkResponse",
sender = %sender,
"Retry actor not found while closing updater"
);
// Aquí me da igual, porque al parar este actor para el hijo
break 'retry;
};
if let Err(e) = retry.tell(RetryMessage::End).await {
warn!(
msg_type = "NetworkResponse",
error = %e,
"Failed to end retry actor"
);
// Aquí me da igual, porque al parar este actor para el hijo
break 'retry;
};
}
debug!(
msg_type = "NetworkResponse",
sn = offer.sn,
sender = %sender,
"Network response processed successfully"
);
ctx.stop(None).await;
}
UpdaterMessage::NetworkNoOffer { sender } => {
if sender != self.node_key {
warn!(
msg_type = "NetworkNoOffer",
expected_node = %self.node_key,
sender = %sender,
"Ignoring empty update response from unexpected sender"
);
return Ok(());
}
match ctx.get_parent::<Update>().await {
Ok(update_actor) => {
if let Err(e) = update_actor
.tell(UpdateMessage::Response {
sender: self.node_key.clone(),
offer: None,
round: self.round,
})
.await
{
error!(
msg_type = "NetworkNoOffer",
error = %e,
"Failed to send empty response to update actor"
);
return Err(emit_fail(ctx, e).await);
}
}
Err(e) => {
error!(
msg_type = "NetworkNoOffer",
error = %e,
path = %ctx.path().parent(),
"Update actor not found"
);
return Err(emit_fail(ctx, e).await);
}
};
'retry: {
let Ok(retry) = ctx
.get_child::<RetryActor<RetryNetwork>>("retry")
.await
else {
debug!(
msg_type = "NetworkNoOffer",
sender = %sender,
"Retry actor not found while closing updater"
);
break 'retry;
};
if let Err(e) = retry.tell(RetryMessage::End).await {
warn!(
msg_type = "NetworkNoOffer",
error = %e,
"Failed to end retry actor"
);
break 'retry;
};
}
debug!(
msg_type = "NetworkNoOffer",
sender = %sender,
"Empty network response processed successfully"
);
ctx.stop(None).await;
}
};
Ok(())
}
async fn on_child_fault(
&mut self,
error: ActorError,
ctx: &mut ActorContext<Self>,
) -> ChildAction {
error!(
node = %self.node_key,
error = %error,
"Child fault in updater actor"
);
emit_fail(ctx, error).await;
ChildAction::Stop
}
}