av-denoise
Faster and higher quality denoising for all.
This project was originally heavily inspired by KNLmeansCL alongside FFmpeg's NLMeans implementation but is built to be a more standalone tool built and provide a more advanced denoising experience and eventually growing beyond NLMeans.
av-denoise features NLMeans, NLMeans-HQ and NL4D algorithms offering significant advantages over existing denoising tools.

Features
- Simple tuning presets - the
--presetladder (veryfast→veryslow) automatically adjusts denoiser settings without requiring you to modify many sets of parameters for every input. - NL4D Algorithm - Offers best in class noise removal and detail retention while being faster than more standard V-BM3D algorithms and without the artefacts.
- NLMeans-HQ Algorithm - A smarter NLMeans denoiser able to process motion and detail extraction far better than traditional NLMeans.
- Automatic noise handling - Both NL4D and NLMeans-HQ offer automatic noise estimation removing the need to
manually specify a tuned
sigmaparameter for every source, offering a simple to usesigma-scaleflag for increasing or decreasing the relative denoise strength. - Temporal denoising with motion awareness - up to 17-frame windows, per-neighbour block-match confidence, and opt-in on-GPU motion compensation.
- Luma, chroma, and YUV444 kernels - spatial or temporal, each plane individually tunable.
- Library and binary - y4m over a pipe, or direct file ingestion via FFMS2 with scene-parallel workers.
- 8, 10, and 12-bit - depth is detected from the source and preserved on output. Tuning parameters are normalized across bit-depth.
- Fast! - around 2x FFmpeg's
nlmeans_openclat matched settings and ~1.3x faster than V-BM3DHIP.- Piped input can't parallelize across scenes, so file input makes the best use of big GPUs.
- VapourSynth Plugin - Available on PyPi for integrating within your existing
pipelines.
- Please be aware that due to VS API limitations the NLMeans-HQ and NL4D algorithms are very heavily limited and performance is suboptimal from what it could be. For best performance we recommend using the CLI and then feeding the output into VS separately.
Tutorials
Tutorial for CLI
Example commands
Binary usage and flag reference
Tutorial for VapourSynth
Installing Summary
av-denoise is available both in library, VapourSynth plugin and binary format.
Installation for CLI
Installation for VapourSynth
Container images
Images are published to GHCR as ghcr.io/chillfish8/av-denoise:<backend>-<version>, one per accelerator
backend (vulkan, cuda, rocm).
As a library
Choosing an algorithm
A guide to help you understand what each algorithm offers and pick which one is best for you.
"Don't do this!"
Common footguns to avoid and why.
Tuning guides
There are dedicated docs for how to adjust each algorithm and tune it for your tastes, assuming the defaults don't already do what you want.
Tuning guide for CLI
Tuning guide for VapourSynth
Hardware support
The project supports the following accelerators/gpus:
- AMD GPUs (via the
rocmorvulkanfeatures) - Intel GPUs (via the
vulkanfeature) - Nvidia GPUs (via the
cudaorvulkanfeatures) - Apple Silicon (via the
metalfeature)
Run av-denoise list-devices to see which of these your machine offers and what to pass to
--device.
Every global flag also reads an environment variable named after it with an AVD_ prefix, so
AVD_DEVICE=discrete:1 pins a card for a whole shell. AVD_ACCELERATORS, AVD_PRESET,
AVD_CHANNEL_MODE and AVD_PROGRESS work the same way. A flag given on the command line wins
over its variable.
There is no software backend. The collaborative filter aggregates its filtered patches through
atomic floating-point adds, and CubeCL's CPU runtime does not implement atomics. A software
device is still reachable with --device cpu where the platform provides one, such as lavapipe
under Vulkan.
Benchmarks
CLI - 1080p 8-bit

CLI - 4K 10-bit

VS Plugin - 1080p 8-bit

VS Plugin - 4K 10-bit

Notes about the JIT
It is important to note that av-denoise internally uses a JIT (Just In Time) compiler for its kernels. This means
that the kernels are compiled and optimised for your specific hardware at runtime. As such, the first a couple of
calls will have significant overhead as the system compiles, optimises and caches the kernels.
Additionally, because the kernels are compiled at runtime, whatever environment you run the tool in, must also provide access to the hardware specific headers and compilers.
This primarily has the following impacts:
- The
rocmbackend requires the AMD HIP compiler and headers, typically vendored via the ROCm dev SDK. - The
cudabackend requires the NVIDIA CUDA headers and nvcc, typically vendored via the CUDA devel toolkit. - The
vulkanandmetalbackends should "just work" on non-containerised hosts. If you are building for docker, then the vulkan backend requiresvulkan-icd-loaderand then the relevant GPU specific driver, i.e.vulkan-radeonorvulkan-intel.
Since both the CUDA and ROCm backends are very heavy in terms of dependencies, I recommend just using the vulkan
backend for those devices. It should be more or less the same performance, without all the library headache.
Compiled kernel cache
Compiling the kernels takes about ten seconds when you first start the denoising pipeline. These compiled kernels get cached on disk, which makes that a cost paid once per machine rather than once per run.
By default, the cache lives in av-denoise inside the platform cache directory, which is $XDG_CACHE_HOME or
~/.cache on Linux and macOS, and %LOCALAPPDATA% on Windows. With no platform cache directory at all, it falls
back to av-denoise inside the temporary directory and warns.
AV_DENOISE_COMPILATION_CACHE=/some/dirputs the compiled-kernel and autotune caches somewhere else, which is what CI runs and containers use to keep the cache on a mounted volume. It overrides whatever is incubecl.toml.AV_DENOISE_COMPILATION_CACHE=offdisables caching entirely. Use this when benchmarking, because a warm cache hides the compilation cost a first run pays.
If the cache directory cannot be created, av-denoise logs a warning and carries on without a cache.
Library users can call av_denoise::install_compilation_cache() before Denoiser::create to get the same
behaviour in their own binary. It has to run before the first Denoiser exists, because building a CubeCL client
locks the global config. An embedder that wants to choose the cache directory itself can call
av_denoise::default_cache_dir() to get the same default this crate uses, and
av_denoise::install_compilation_cache_at() to install it, or any other directory, directly.