autotiler 1.1.0

An implementation of the autotiler algorithm
Documentation
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# Autotiler

Generates an autotiler texture from a given texture. The input needs to be a tileable texture with 6 x 8 (width x height) tiles. Look at the Input image for inspiration in how to construct the input for the Autotiler.

## Input
![Input image](input.png)

## Output
![Output image](output.png)

You can then use the generated output and tile a map using the helper function `get_tile_position`. Check the random example for how to use this library.

![Image showing a random output generated using the algorithm](random.png)