use crate::error::Result;
use windows::Win32::UI::Input::KeyboardAndMouse::*;
pub struct WindowsKeyboard;
use std::{thread, time::Duration};
impl WindowsKeyboard {
#[inline]
pub fn key_down(vk: u16) -> Result<()> {
unsafe {
let input = INPUT {
r#type: INPUT_KEYBOARD,
Anonymous: INPUT_0 {
ki: KEYBDINPUT {
wVk: VIRTUAL_KEY(vk),
wScan: 0,
dwFlags: KEYBD_EVENT_FLAGS(0),
time: 0,
dwExtraInfo: 0,
},
},
};
SendInput(&[input], std::mem::size_of::<INPUT>() as i32);
Ok(())
}
}
#[inline]
pub fn key_up(vk: u16) -> Result<()> {
unsafe {
let input = INPUT {
r#type: INPUT_KEYBOARD,
Anonymous: INPUT_0 {
ki: KEYBDINPUT {
wVk: VIRTUAL_KEY(vk),
wScan: 0,
dwFlags: KEYEVENTF_KEYUP,
time: 0,
dwExtraInfo: 0,
},
},
};
SendInput(&[input], std::mem::size_of::<INPUT>() as i32);
Ok(())
}
}
#[inline]
pub fn press(vk: u16) -> Result<()> {
Self::key_down(vk).unwrap();
std::thread::sleep(std::time::Duration::from_millis(30));
Self::key_up(vk)
}
pub fn combo(keys: &[u16]) -> Result<()> {
for vk in keys {
Self::key_down(*vk).unwrap();
}
for vk in keys.iter().rev() {
Self::key_up(*vk).unwrap();
}
Ok(())
}
pub fn text(text: &str) -> Result<()> {
thread::sleep(Duration::from_millis(10));
for ch in text.encode_utf16() {
let inputs = [
INPUT {
r#type: INPUT_KEYBOARD,
Anonymous: INPUT_0 {
ki: KEYBDINPUT {
wVk: VIRTUAL_KEY(0),
wScan: ch,
dwFlags: KEYEVENTF_UNICODE,
..Default::default()
},
},
},
INPUT {
r#type: INPUT_KEYBOARD,
Anonymous: INPUT_0 {
ki: KEYBDINPUT {
wVk: VIRTUAL_KEY(0),
wScan: ch,
dwFlags: KEYEVENTF_UNICODE | KEYEVENTF_KEYUP,
..Default::default()
},
},
},
];
unsafe { SendInput(&inputs, std::mem::size_of::<INPUT>() as i32) };
}
Ok(())
}
#[inline]
pub fn is_pressed(vk: u16) -> bool {
unsafe { GetAsyncKeyState(vk as i32) < 0 }
}
}