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FsTileStore

Struct FsTileStore 

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pub struct FsTileStore { /* private fields */ }
Expand description

Filesystem-backed tile store.

Stores tiles and checkpoints as plain files under a base directory. Full tiles (paths without .p/) are write-once: subsequent writes are silently skipped. Partial tiles (paths containing .p/) and the checkpoint file are always overwritable.

Args:

  • base_path — Root directory for all tile and checkpoint files.

Usage:

let store = FsTileStore::new("/home/user/.auths/tlog".into());
store.write_tile("tile/0/000", &data).await?;

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impl FsTileStore

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pub fn new(base_path: PathBuf) -> Self

Creates a new filesystem tile store rooted at the given path.

Args:

  • base_path — Directory where tiles and checkpoints are stored.

Usage:

let store = FsTileStore::new(PathBuf::from("/tmp/tlog"));

Trait Implementations§

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impl TileStore for FsTileStore

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fn read_tile<'life0, 'life1, 'async_trait>( &'life0 self, path: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, TransparencyError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Read a tile by its C2SP path (e.g., “tile/0/000”).
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fn write_tile<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, path: &'life1 str, data: &'life2 [u8], ) -> Pin<Box<dyn Future<Output = Result<(), TransparencyError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Write a tile at the given C2SP path.
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fn read_checkpoint<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, TransparencyError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Read the latest signed checkpoint.
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fn write_checkpoint<'life0, 'life1, 'async_trait>( &'life0 self, data: &'life1 [u8], ) -> Pin<Box<dyn Future<Output = Result<(), TransparencyError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Write a signed checkpoint.

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