use imgui::{self, BackendFlags, ConfigFlags, Context, Io, Key, Ui};
use std::cmp::Ordering;
pub use winit;
use winit::dpi::{LogicalPosition, LogicalSize};
use winit::{
error::ExternalError,
event::{
DeviceEvent, ElementState, Event, KeyboardInput, MouseButton, MouseScrollDelta, TouchPhase,
VirtualKeyCode, WindowEvent,
},
window::{CursorIcon as MouseCursor, Window},
};
#[derive(Debug)]
pub struct WinitPlatform {
hidpi_mode: ActiveHiDpiMode,
hidpi_factor: f64,
cursor_cache: Option<CursorSettings>,
}
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
struct CursorSettings {
cursor: Option<imgui::MouseCursor>,
draw_cursor: bool,
}
fn to_winit_cursor(cursor: imgui::MouseCursor) -> MouseCursor {
match cursor {
imgui::MouseCursor::Arrow => MouseCursor::Default,
imgui::MouseCursor::TextInput => MouseCursor::Text,
imgui::MouseCursor::ResizeAll => MouseCursor::Move,
imgui::MouseCursor::ResizeNS => MouseCursor::NsResize,
imgui::MouseCursor::ResizeEW => MouseCursor::EwResize,
imgui::MouseCursor::ResizeNESW => MouseCursor::NeswResize,
imgui::MouseCursor::ResizeNWSE => MouseCursor::NwseResize,
imgui::MouseCursor::Hand => MouseCursor::Hand,
imgui::MouseCursor::NotAllowed => MouseCursor::NotAllowed,
}
}
impl CursorSettings {
fn apply(&self, window: &Window) {
match self.cursor {
Some(mouse_cursor) if !self.draw_cursor => {
window.set_cursor_visible(true);
window.set_cursor_icon(to_winit_cursor(mouse_cursor));
}
_ => window.set_cursor_visible(false),
}
}
}
#[derive(Copy, Clone, Debug, PartialEq)]
enum ActiveHiDpiMode {
Default,
Rounded,
Locked,
}
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum HiDpiMode {
Default,
Rounded,
Locked(f64),
}
impl HiDpiMode {
fn apply(&self, hidpi_factor: f64) -> (ActiveHiDpiMode, f64) {
match *self {
HiDpiMode::Default => (ActiveHiDpiMode::Default, hidpi_factor),
HiDpiMode::Rounded => (ActiveHiDpiMode::Rounded, hidpi_factor.round()),
HiDpiMode::Locked(value) => (ActiveHiDpiMode::Locked, value),
}
}
}
fn to_imgui_mouse_button(button: MouseButton) -> Option<imgui::MouseButton> {
match button {
MouseButton::Left | MouseButton::Other(0) => Some(imgui::MouseButton::Left),
MouseButton::Right | MouseButton::Other(1) => Some(imgui::MouseButton::Right),
MouseButton::Middle | MouseButton::Other(2) => Some(imgui::MouseButton::Middle),
MouseButton::Other(3) => Some(imgui::MouseButton::Extra1),
MouseButton::Other(4) => Some(imgui::MouseButton::Extra2),
_ => None,
}
}
fn to_imgui_key(keycode: VirtualKeyCode) -> Option<Key> {
match keycode {
VirtualKeyCode::Tab => Some(Key::Tab),
VirtualKeyCode::Left => Some(Key::LeftArrow),
VirtualKeyCode::Right => Some(Key::RightArrow),
VirtualKeyCode::Up => Some(Key::UpArrow),
VirtualKeyCode::Down => Some(Key::DownArrow),
VirtualKeyCode::PageUp => Some(Key::PageUp),
VirtualKeyCode::PageDown => Some(Key::PageDown),
VirtualKeyCode::Home => Some(Key::Home),
VirtualKeyCode::End => Some(Key::End),
VirtualKeyCode::Insert => Some(Key::Insert),
VirtualKeyCode::Delete => Some(Key::Delete),
VirtualKeyCode::Back => Some(Key::Backspace),
VirtualKeyCode::Space => Some(Key::Space),
VirtualKeyCode::Return => Some(Key::Enter),
VirtualKeyCode::Escape => Some(Key::Escape),
VirtualKeyCode::LControl => Some(Key::LeftCtrl),
VirtualKeyCode::LShift => Some(Key::LeftShift),
VirtualKeyCode::LAlt => Some(Key::LeftAlt),
VirtualKeyCode::LWin => Some(Key::LeftSuper),
VirtualKeyCode::RControl => Some(Key::RightCtrl),
VirtualKeyCode::RShift => Some(Key::RightShift),
VirtualKeyCode::RAlt => Some(Key::RightAlt),
VirtualKeyCode::RWin => Some(Key::RightSuper),
VirtualKeyCode::Key0 => Some(Key::Alpha0),
VirtualKeyCode::Key1 => Some(Key::Alpha1),
VirtualKeyCode::Key2 => Some(Key::Alpha2),
VirtualKeyCode::Key3 => Some(Key::Alpha3),
VirtualKeyCode::Key4 => Some(Key::Alpha4),
VirtualKeyCode::Key5 => Some(Key::Alpha5),
VirtualKeyCode::Key6 => Some(Key::Alpha6),
VirtualKeyCode::Key7 => Some(Key::Alpha7),
VirtualKeyCode::Key8 => Some(Key::Alpha8),
VirtualKeyCode::Key9 => Some(Key::Alpha9),
VirtualKeyCode::A => Some(Key::A),
VirtualKeyCode::B => Some(Key::B),
VirtualKeyCode::C => Some(Key::C),
VirtualKeyCode::D => Some(Key::D),
VirtualKeyCode::E => Some(Key::E),
VirtualKeyCode::F => Some(Key::F),
VirtualKeyCode::G => Some(Key::G),
VirtualKeyCode::H => Some(Key::H),
VirtualKeyCode::I => Some(Key::I),
VirtualKeyCode::J => Some(Key::J),
VirtualKeyCode::K => Some(Key::K),
VirtualKeyCode::L => Some(Key::L),
VirtualKeyCode::M => Some(Key::M),
VirtualKeyCode::N => Some(Key::N),
VirtualKeyCode::O => Some(Key::O),
VirtualKeyCode::P => Some(Key::P),
VirtualKeyCode::Q => Some(Key::Q),
VirtualKeyCode::R => Some(Key::R),
VirtualKeyCode::S => Some(Key::S),
VirtualKeyCode::T => Some(Key::T),
VirtualKeyCode::U => Some(Key::U),
VirtualKeyCode::V => Some(Key::V),
VirtualKeyCode::W => Some(Key::W),
VirtualKeyCode::X => Some(Key::X),
VirtualKeyCode::Y => Some(Key::Y),
VirtualKeyCode::Z => Some(Key::Z),
VirtualKeyCode::F1 => Some(Key::F1),
VirtualKeyCode::F2 => Some(Key::F2),
VirtualKeyCode::F3 => Some(Key::F3),
VirtualKeyCode::F4 => Some(Key::F4),
VirtualKeyCode::F5 => Some(Key::F5),
VirtualKeyCode::F6 => Some(Key::F6),
VirtualKeyCode::F7 => Some(Key::F7),
VirtualKeyCode::F8 => Some(Key::F8),
VirtualKeyCode::F9 => Some(Key::F9),
VirtualKeyCode::F10 => Some(Key::F10),
VirtualKeyCode::F11 => Some(Key::F11),
VirtualKeyCode::F12 => Some(Key::F12),
VirtualKeyCode::Apostrophe => Some(Key::Apostrophe),
VirtualKeyCode::Comma => Some(Key::Comma),
VirtualKeyCode::Minus => Some(Key::Minus),
VirtualKeyCode::Period => Some(Key::Period),
VirtualKeyCode::Slash => Some(Key::Slash),
VirtualKeyCode::Semicolon => Some(Key::Semicolon),
VirtualKeyCode::Equals => Some(Key::Equal),
VirtualKeyCode::LBracket => Some(Key::LeftBracket),
VirtualKeyCode::Backslash => Some(Key::Backslash),
VirtualKeyCode::RBracket => Some(Key::RightBracket),
VirtualKeyCode::Grave => Some(Key::GraveAccent),
VirtualKeyCode::Capital => Some(Key::CapsLock),
VirtualKeyCode::Scroll => Some(Key::ScrollLock),
VirtualKeyCode::Numlock => Some(Key::NumLock),
VirtualKeyCode::Snapshot => Some(Key::PrintScreen),
VirtualKeyCode::Pause => Some(Key::Pause),
VirtualKeyCode::Numpad0 => Some(Key::Keypad0),
VirtualKeyCode::Numpad1 => Some(Key::Keypad1),
VirtualKeyCode::Numpad2 => Some(Key::Keypad2),
VirtualKeyCode::Numpad3 => Some(Key::Keypad3),
VirtualKeyCode::Numpad4 => Some(Key::Keypad4),
VirtualKeyCode::Numpad5 => Some(Key::Keypad5),
VirtualKeyCode::Numpad6 => Some(Key::Keypad6),
VirtualKeyCode::Numpad7 => Some(Key::Keypad7),
VirtualKeyCode::Numpad8 => Some(Key::Keypad8),
VirtualKeyCode::Numpad9 => Some(Key::Keypad9),
VirtualKeyCode::NumpadDecimal => Some(Key::KeypadDecimal),
VirtualKeyCode::NumpadDivide => Some(Key::KeypadDivide),
VirtualKeyCode::NumpadMultiply => Some(Key::KeypadMultiply),
VirtualKeyCode::NumpadSubtract => Some(Key::KeypadSubtract),
VirtualKeyCode::NumpadAdd => Some(Key::KeypadAdd),
VirtualKeyCode::NumpadEnter => Some(Key::KeypadEnter),
VirtualKeyCode::NumpadEquals => Some(Key::KeypadEqual),
_ => None,
}
}
fn handle_key_modifier(io: &mut Io, key: VirtualKeyCode, down: bool) {
if key == VirtualKeyCode::LShift || key == VirtualKeyCode::RShift {
io.add_key_event(imgui::Key::ModShift, down);
} else if key == VirtualKeyCode::LControl || key == VirtualKeyCode::RControl {
io.add_key_event(imgui::Key::ModCtrl, down);
} else if key == VirtualKeyCode::LAlt || key == VirtualKeyCode::RAlt {
io.add_key_event(imgui::Key::ModAlt, down);
} else if key == VirtualKeyCode::LWin || key == VirtualKeyCode::RWin {
io.add_key_event(imgui::Key::ModSuper, down);
}
}
impl WinitPlatform {
pub fn init(imgui: &mut Context) -> WinitPlatform {
let io = imgui.io_mut();
io.backend_flags.insert(BackendFlags::HAS_MOUSE_CURSORS);
io.backend_flags.insert(BackendFlags::HAS_SET_MOUSE_POS);
imgui.set_platform_name(Some(format!(
"imgui-winit-support {}",
env!("CARGO_PKG_VERSION")
)));
WinitPlatform {
hidpi_mode: ActiveHiDpiMode::Default,
hidpi_factor: 1.0,
cursor_cache: None,
}
}
pub fn attach_window(&mut self, io: &mut Io, window: &Window, hidpi_mode: HiDpiMode) {
let (hidpi_mode, hidpi_factor) = hidpi_mode.apply(window.scale_factor());
self.hidpi_mode = hidpi_mode;
self.hidpi_factor = hidpi_factor;
io.display_framebuffer_scale = [hidpi_factor as f32, hidpi_factor as f32];
let logical_size = window.inner_size().to_logical(hidpi_factor);
let logical_size = self.scale_size_from_winit(window, logical_size);
io.display_size = [logical_size.width as f32, logical_size.height as f32];
}
pub fn hidpi_factor(&self) -> f64 {
self.hidpi_factor
}
pub fn scale_size_from_winit(
&self,
window: &Window,
logical_size: LogicalSize<f64>,
) -> LogicalSize<f64> {
match self.hidpi_mode {
ActiveHiDpiMode::Default => logical_size,
_ => logical_size
.to_physical::<f64>(window.scale_factor())
.to_logical(self.hidpi_factor),
}
}
pub fn scale_pos_from_winit(
&self,
window: &Window,
logical_pos: LogicalPosition<f64>,
) -> LogicalPosition<f64> {
match self.hidpi_mode {
ActiveHiDpiMode::Default => logical_pos,
_ => logical_pos
.to_physical::<f64>(window.scale_factor())
.to_logical(self.hidpi_factor),
}
}
pub fn scale_pos_for_winit(
&self,
window: &Window,
logical_pos: LogicalPosition<f64>,
) -> LogicalPosition<f64> {
match self.hidpi_mode {
ActiveHiDpiMode::Default => logical_pos,
_ => logical_pos
.to_physical::<f64>(self.hidpi_factor)
.to_logical(window.scale_factor()),
}
}
pub fn handle_event<T>(&mut self, io: &mut Io, window: &Window, event: &Event<T>) {
match *event {
Event::WindowEvent {
window_id,
ref event,
} if window_id == window.id() => {
self.handle_window_event(io, window, event);
}
Event::DeviceEvent {
event:
DeviceEvent::Key(KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(key),
..
}),
..
} => {
if let Some(key) = to_imgui_key(key) {
io.add_key_event(key, false);
}
}
_ => (),
}
}
fn handle_window_event(&mut self, io: &mut Io, window: &Window, event: &WindowEvent) {
match *event {
WindowEvent::Resized(physical_size) => {
let logical_size = physical_size.to_logical(window.scale_factor());
let logical_size = self.scale_size_from_winit(window, logical_size);
io.display_size = [logical_size.width as f32, logical_size.height as f32];
}
WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
let hidpi_factor = match self.hidpi_mode {
ActiveHiDpiMode::Default => scale_factor,
ActiveHiDpiMode::Rounded => scale_factor.round(),
_ => return,
};
if io.mouse_pos[0].is_finite() && io.mouse_pos[1].is_finite() {
io.mouse_pos = [
io.mouse_pos[0] * (hidpi_factor / self.hidpi_factor) as f32,
io.mouse_pos[1] * (hidpi_factor / self.hidpi_factor) as f32,
];
}
self.hidpi_factor = hidpi_factor;
io.display_framebuffer_scale = [hidpi_factor as f32, hidpi_factor as f32];
let logical_size = window.inner_size().to_logical(scale_factor);
let logical_size = self.scale_size_from_winit(window, logical_size);
io.display_size = [logical_size.width as f32, logical_size.height as f32];
}
WindowEvent::ModifiersChanged(modifiers) => {
io.add_key_event(Key::ModShift, modifiers.shift());
io.add_key_event(Key::ModCtrl, modifiers.ctrl());
io.add_key_event(Key::ModAlt, modifiers.alt());
io.add_key_event(Key::ModSuper, modifiers.logo());
}
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(key),
state,
..
},
..
} => {
let pressed = state == ElementState::Pressed;
handle_key_modifier(io, key, pressed);
if let Some(key) = to_imgui_key(key) {
io.add_key_event(key, pressed);
}
}
WindowEvent::ReceivedCharacter(ch) => {
if ch != '\u{7f}' {
io.add_input_character(ch)
}
}
WindowEvent::CursorMoved { position, .. } => {
let position = position.to_logical(window.scale_factor());
let position = self.scale_pos_from_winit(window, position);
io.add_mouse_pos_event([position.x as f32, position.y as f32]);
}
WindowEvent::MouseWheel {
delta,
phase: TouchPhase::Moved,
..
} => {
let (h, v) = match delta {
MouseScrollDelta::LineDelta(h, v) => (h, v),
MouseScrollDelta::PixelDelta(pos) => {
let pos = pos.to_logical::<f64>(self.hidpi_factor);
let h = match pos.x.partial_cmp(&0.0) {
Some(Ordering::Greater) => 1.0,
Some(Ordering::Less) => -1.0,
_ => 0.0,
};
let v = match pos.y.partial_cmp(&0.0) {
Some(Ordering::Greater) => 1.0,
Some(Ordering::Less) => -1.0,
_ => 0.0,
};
(h, v)
}
};
io.add_mouse_wheel_event([h, v]);
}
WindowEvent::MouseInput { state, button, .. } => {
if let Some(mb) = to_imgui_mouse_button(button) {
let pressed = state == ElementState::Pressed;
io.add_mouse_button_event(mb, pressed);
}
}
WindowEvent::Focused(newly_focused) => {
if !newly_focused {
io.app_focus_lost = true;
}
}
_ => (),
}
}
pub fn prepare_frame(&self, io: &mut Io, window: &Window) -> Result<(), ExternalError> {
if io.want_set_mouse_pos {
let logical_pos = self.scale_pos_for_winit(
window,
LogicalPosition::new(f64::from(io.mouse_pos[0]), f64::from(io.mouse_pos[1])),
);
window.set_cursor_position(logical_pos)
} else {
Ok(())
}
}
pub fn prepare_render(&mut self, ui: &Ui, window: &Window) {
let io = ui.io();
if !io
.config_flags
.contains(ConfigFlags::NO_MOUSE_CURSOR_CHANGE)
{
let cursor = CursorSettings {
cursor: ui.mouse_cursor(),
draw_cursor: io.mouse_draw_cursor,
};
if self.cursor_cache != Some(cursor) {
cursor.apply(window);
self.cursor_cache = Some(cursor);
}
}
}
}