use crate::defined::Angle;
use super::{UnitQuaternion, Vector3};
use paste::paste;
macro_rules! make_euler_angle_intrinsic {
($({$first:ident, $second:ident, $third:ident}),*) => {
paste! {
pub enum EulerAngleIntrinsic {
$(
#[doc = stringify!($first-$second-$third)]
#[doc = "euler angle."]
[<$first:upper $second:upper $third:upper>](Angle, Angle, Angle),
)*
}
impl From<EulerAngleIntrinsic> for UnitQuaternion {
fn from(angle: EulerAngleIntrinsic) -> Self {
match angle {
$(
EulerAngleIntrinsic::[<$first:upper $second:upper $third:upper>](first, second, third) => {
UnitQuaternion::from_axis_angle(&Vector3::[<$first _axis>](), first.radian())
* UnitQuaternion::from_axis_angle(&Vector3::[<$second _axis>](), second.radian())
* UnitQuaternion::from_axis_angle(&Vector3::[<$third _axis>](), third.radian())
}
)*
}
}
}
}
}
}
macro_rules! make_euler_angle_extrinsic {
($({$first:ident, $second:ident, $third:ident}),*) => {
paste! {
pub enum EulerAngleExtrinsic {
$(
#[doc = stringify!($first-$second-$third)]
#[doc = "euler angle."]
[<$first:upper $second:upper $third:upper>](Angle, Angle, Angle),
)*
}
impl From<EulerAngleExtrinsic> for UnitQuaternion {
fn from(angle: EulerAngleExtrinsic) -> Self {
match angle {
$(
EulerAngleExtrinsic::[<$first:upper $second:upper $third:upper>](first, second, third) => {
UnitQuaternion::from_axis_angle(&Vector3::[<$third _axis>](), third.radian())
* UnitQuaternion::from_axis_angle(&Vector3::[<$second _axis>](), second.radian())
* UnitQuaternion::from_axis_angle(&Vector3::[<$first _axis>](), first.radian())
}
)*
}
}
}
}
}
}
make_euler_angle_intrinsic!({x, y, z}, {x, z, y}, {y, x, z}, {y, z, x}, {z, x, y}, {z, y, x}, {x, y, x}, {x, z, x}, {y, x, y}, {y, z, y}, {z, x, z}, {z, y, z});
make_euler_angle_extrinsic!({x, y, z}, {x, z, y}, {y, x, z}, {y, z, x}, {z, x, y}, {z, y, x}, {x, y, x}, {x, z, x}, {y, x, y}, {y, z, y}, {z, x, z}, {z, y, z});
pub type EulerAngle = EulerAngleIntrinsic;
#[cfg(test)]
mod tests {
use super::*;
use crate::defined::{deg, rad, PI};
macro_rules! assert_approx_eq_quat {
($a:expr, $b:expr) => {
approx::assert_abs_diff_eq!($a.w, $b.w, epsilon = 1e-3);
approx::assert_abs_diff_eq!($a.i, $b.i, epsilon = 1e-3);
approx::assert_abs_diff_eq!($a.j, $b.j, epsilon = 1e-3);
approx::assert_abs_diff_eq!($a.k, $b.k, epsilon = 1e-3);
};
}
#[rstest::rstest]
#[test]
#[case(0., 0. * deg)]
#[case(PI / 2., 90. * deg)]
#[case(0., 0. * rad)]
#[case(PI / 2., PI / 2. * rad)]
fn test_to_radians(#[case] expected: f32, #[case] angle: Angle) {
approx::assert_abs_diff_eq!(expected, angle.radian());
}
#[rstest::rstest]
#[test]
#[case(UnitQuaternion::from_axis_angle(&Vector3::x_axis(), PI / 2.), EulerAngle::XYZ(90. * deg, 0. * deg, 0. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.), EulerAngle::XYZ(0. * deg, 90. * deg, 0. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.), EulerAngle::XYZ(0. * deg, 0. * deg, 90. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.) * UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.), EulerAngle::XYZ(0. * deg, 90. * deg, 90. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::x_axis(), PI / 2.) * UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.), EulerAngle::XYZ(90. * deg, 90. * deg, 0. * deg))]
fn test_rotation_xyz(#[case] expected: UnitQuaternion, #[case] angle: EulerAngle) {
let angle: UnitQuaternion = angle.into();
assert_approx_eq_quat!(expected, angle);
}
#[rstest::rstest]
#[test]
#[case(UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.), EulerAngle::ZYZ(90. * deg, 0. * deg, 0. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.), EulerAngle::ZYZ(0. * deg, 90. * deg, 0. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.), EulerAngle::ZYZ(0. * deg, 0. * deg, 90. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.) * UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.), EulerAngle::ZYZ(0. * deg, 90. * deg, 90. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.) * UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.), EulerAngle::ZYZ(90. * deg, 90. * deg, 0. * deg))]
fn test_rotation_zyz(#[case] expected: UnitQuaternion, #[case] angle: EulerAngle) {
let angle: UnitQuaternion = angle.into();
assert_approx_eq_quat!(expected, angle);
}
#[rstest::rstest]
#[test]
#[case(UnitQuaternion::from_axis_angle(&Vector3::x_axis(), PI / 2.), EulerAngleExtrinsic::XYZ(90. * deg, 0. * deg, 0. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.), EulerAngleExtrinsic::XYZ(0. * deg, 90. * deg, 0. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.), EulerAngleExtrinsic::XYZ(0. * deg, 0. * deg, 90. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.) * UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.), EulerAngleExtrinsic::XYZ(0. * deg, 90. * deg, 90. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.) * UnitQuaternion::from_axis_angle(&Vector3::x_axis(), PI / 2.), EulerAngleExtrinsic::XYZ(90. * deg, 90. * deg, 0. * deg))]
fn test_rotation_xyz_extrinsic(
#[case] expected: UnitQuaternion,
#[case] angle: EulerAngleExtrinsic,
) {
let angle: UnitQuaternion = angle.into();
assert_approx_eq_quat!(expected, angle);
}
#[rstest::rstest]
#[test]
#[case(UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.), EulerAngleExtrinsic::ZYZ(90. * deg, 0. * deg, 0. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.), EulerAngleExtrinsic::ZYZ(0. * deg, 90. * deg, 0. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.), EulerAngleExtrinsic::ZYZ(0. * deg, 0. * deg, 90. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.) * UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.), EulerAngleExtrinsic::ZYZ(0. * deg, 90. * deg, 90. * deg))]
#[case(UnitQuaternion::from_axis_angle(&Vector3::y_axis(), PI / 2.) * UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.), EulerAngleExtrinsic::ZYZ(90. * deg, 90. * deg, 0. * deg))]
fn test_rotation_zyz_extrinsic(
#[case] expected: UnitQuaternion,
#[case] angle: EulerAngleExtrinsic,
) {
let angle: UnitQuaternion = angle.into();
assert_approx_eq_quat!(expected, angle);
}
}