Struct autd::gain::primitives::BesselBeamGain[][src]

pub struct BesselBeamGain { /* fields omitted */ }

Gain to produce Bessel Beam

Implementations

impl BesselBeamGain[src]

pub fn create(point: Vector3, dir: Vector3, theta_z: Float) -> BesselBeamGain[src]

Generate BesselBeamGain.

Arguments

  • point - Start point of the beam.
  • dir - Direction of the beam.
  • theta_z - Angle between the conical wavefront of the beam and the direction.

pub fn create_with_duty(
    point: Vector3,
    dir: Vector3,
    theta_z: Float,
    duty: u8
) -> Self
[src]

Generate BesselBeamGain.

Arguments

  • point - Start point of the beam.
  • dir - Direction of the beam.
  • theta_z - Angle between the conical wavefront of the beam and the direction.
  • duty - Duty ratio of input signal to transducer.

pub fn create_with_amp(
    point: Vector3,
    dir: Vector3,
    theta_z: Float,
    amp: Float
) -> Self
[src]

Generate BesselBeamGain.

Arguments

  • point - Start point of the beam.
  • dir - Direction of the beam.
  • theta_z - Angle between the conical wavefront of the beam and the direction.
  • amp - Amplitude of the beam (0-1).

Trait Implementations

impl Gain for BesselBeamGain[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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