# audio_thread_priority
Synopsis:
```rust
// ... on a thread that will compute audio and has to be real-time:
RtPriorityHandle handle;
match promote_current_thread_to_real_time(512, 44100) {
Ok(h) => {
handle = h;
println!("this thread is now bumped to real-time priority.")
}
Err(...) => { println!("could not bump to real time.") }
}
// do some real-time work.
match demote_current_thread_from_real_time(h) {
Ok(...) => {
println!("this thread is now bumped back to normal.")
}
Err(...) => {
println!("Could not bring the thread back to normal priority.")
}
}
```
This library can also be used from C or C++ using the included header and
compiling the rust code in the application. By default, a `.a` is compiled to
ease linking.
# License
MPL-2