Rust library: audio-visualizer
So far this library is really simple and mainly targets developers that develop audio algorithms. With this library
you can easily display your current audio data/waveform and check if everything looks good. So far it only
supports a static visualization with export as PNG file. Code contributions are very welcome!

Example code
use minimp3::{Decoder as Mp3Decoder, Frame as Mp3Frame, Error as Mp3Error};
use audio_visualizer::ChannelInterleavement;
use audio_visualizer::Channels;
use audio_visualizer::waveform::staticc::png_file::visualize;
use std::path::PathBuf;
use std::fs::File;
fn main() {
let mut path = PathBuf::new();
path.push("src/test/samples");
path.push("sample_1.mp3");
let mut decoder = Mp3Decoder::new(File::open(path).unwrap());
let mut lrlr_mp3_samples = vec![];
loop {
match decoder.next_frame() {
Ok(Mp3Frame { data: samples_of_frame, .. }) => {
for sample in samples_of_frame {
lrlr_mp3_samples.push(sample);
}
}
Err(Mp3Error::Eof) => break,
Err(e) => panic!("{:?}", e),
}
}
visualize(
&lrlr_mp3_samples,
Channels::Stereo(ChannelInterleavement::LRLR),
"src/test/out",
"sample_1_waveform.png"
);
}