# audio_processor
A modular audio processing crate for Rust that leverages FFmpeg to perform a wide range of audio operations. The crate is designed for ease of integration and reuse in various projects. It provides a set of functions for audio editing—such as trimming, seeking, transcoding, applying effects, merging, reversing, normalizing, and overlaying audio.
## Features
- **File I/O & Metadata**
- Load audio files.
- Save processed audio files.
- **Basic Editing Operations**
- **Seek:** Jump to a specified time position.
- **Trim:** Extract a segment from an audio file.
- **Merge:** Concatenate multiple audio files using FFmpeg's concat demuxer.
- **Transcoding**
- Convert audio files between formats (e.g., WAV, MP3, FLAC, OGG).
- **Audio Effects & Processing**
- **Volume Adjustment:** Scale the audio volume.
- **Speed Change:** Modify playback speed.
- **Effects:** Apply fade-in, fade-out, echo, and more.
- **Reverse:** Reverse the audio stream.
- **Normalize:** Adjust audio volume to a standard level.
- **Overlay:** Mix one audio file onto another starting at a specified time.
- **Integration Tests**
- Comprehensive tests to ensure each feature works as expected (requires FFmpeg to be installed).
## Prerequisites
- **Rust:** Ensure you have Rust installed. You can install it from [rustup.rs](https://rustup.rs/).
- **FFmpeg:** This crate requires the FFmpeg executable. Install FFmpeg and ensure it is available in your system's PATH.
- **Tempfile Crate:** Used for managing temporary files (configured via Cargo.toml).
## Installation
Add the following dependency in your `Cargo.toml` file:
```toml
[dependencies]
audio_processor = "0.0.1"
```
If you are developing or testing locally, clone the repository and build using:
```bash
cargo build
```
## Usage
Here’s an example demonstrating how to use the crate:
```rust
use std::time::Duration;
use audio_processor::{
AudioProcessor,
transcoding::AudioFormat,
processing::{AudioEffect},
};
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Initialize the processor with an audio file.
let audio = AudioProcessor::new("path/to/audio.wav")?;
// Seek to 30 seconds into the audio.
let seeked_audio = audio.seek(Duration::from_secs(30))?;
// Trim the audio from 10 to 20 seconds.
let trimmed_audio = seeked_audio.trim(Duration::from_secs(10), Duration::from_secs(20))?;
// Transcode the trimmed audio to MP3.
trimmed_audio.transcode(AudioFormat::Mp3, "output.mp3")?;
// Adjust the volume by 1.5 times.
let louder_audio = trimmed_audio.adjust_volume(1.5)?;
// Change the playback speed by a factor of 1.25.
let speed_changed_audio = louder_audio.change_speed(1.25)?;
// Apply a fade-in effect of 2 seconds.
let effected_audio = speed_changed_audio.apply_effect(AudioEffect::FadeIn(Duration::from_secs(2)))?;
// Save the final output.
effected_audio.save("final_output.wav")?;
// Merge two audio files.
let merged_audio = AudioProcessor::merge_audios(&[audio.clone(), seeked_audio.clone()], "merged_output.wav")?;
// Reverse the audio.
let reversed_audio = audio.reverse()?;
// Normalize the audio volume.
let normalized_audio = audio.normalize()?;
// Overlay one audio onto another starting at 5 seconds.
let overlayed_audio = audio.overlay(&seeked_audio, Duration::from_secs(5))?;
Ok(())
}
```
## Running Integration Tests
The repository includes integration tests to validate each feature. The tests automatically generate a 5‑second silent audio file (using FFmpeg) if one is not present. To run the tests, execute:
```bash
cargo test -- --nocapture
```
Make sure that FFmpeg is installed and accessible in your PATH.
## Project Structure
```
audio_processor/
├── Cargo.toml # Package metadata and dependencies.
├── src
│ ├── lib.rs # Core library exposing the public API.
│ ├── io.rs # Audio file input/output functions.
│ ├── processing.rs # Audio processing functions and effects.
│ ├── transcoding.rs # Audio format definitions and transcoding functions.
│ └── errors.rs # Custom error definitions.
└── tests
└── integration_tests.rs # Integration tests covering all features.
```
## Contributing
Contributions are welcome! If you have ideas for new features, bug fixes, or improvements, please open an issue or submit a pull request.
## License
This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for more details.
## Acknowledgements
- [FFmpeg](https://ffmpeg.org/) for the robust command-line tool used for audio processing.
- The Rust community for providing great tooling and libraries to build upon.