audio-io 0.3.2

A simple library to read and write audio files on your disk.
Documentation

audio-io

A simple library to read and write audio files on your disk.

The library can read many formats and can write only to wav files.

Quick Start

Read Audio

You can read most common audio formats. The default feature set enables all available codecs.

use audio_io::*;

let audio = audio_read::<f32>("test.wav", AudioReadConfig::default())?;
let sample_rate = audio.sample_rate;
let num_channels = audio.num_channels;
let samples = &audio.samples_interleaved;

With audio-blocks, you can read straight into an AudioBlock, which adds simple channel-based read helpers:

use audio_io::*;

let (block, sample_rate) = audio_read_block::<f32>("test.wav", AudioReadConfig::default())?;

Write Audio

You can only write wav files. The audio_write function expects interleaved samples.

use audio_io::*;

let sample_rate = 48000;
let num_channels = 2;
let samples = [0.0, 1.0, 0.0, 1.0, 0.0, 1.0]; // interleaved

audio_write(
    "tmp.wav",
    &samples,
    num_channels,
    sample_rate,
    AudioWriteConfig::default(),
)?;

With the audio-blocks feature you can write any audio layout, e.g.:

use audio_blocks::{AudioBlockInterleavedView, AudioBlockSequentialView};
use audio_io::*;

let sample_rate = 48000;

let block = AudioBlockInterleavedView::from_slice(&[0.0, 1.0, 0.0, 1.0, 0.0, 1.0], 2);
audio_write_block("tmp.wav", block, sample_rate, AudioWriteConfig::default())?;

let block = AudioBlockSequentialView::from_slice(&[0.0, 0.0, 0.0, 1.0, 1.0, 1.0], 2, 3);
audio_write_block("tmp.wav", block, sample_rate, AudioWriteConfig::default())?;

Supported Input Codecs

Default features enable all codecs (including royalty-encumbered formats) via all-codecs. To opt out, disable default features and enable only what you need.

Format Feature Flag
AAC aac
ADPCM adpcm
ALAC alac
FLAC flac
CAF caf
ISO MP4 isomp4
Matroska (MKV) mkv
MP1 mp1
MP2 mp2
MP3 mp3
Ogg ogg
PCM pcm
AIFF aiff
Vorbis vorbis
WAV wav

Feature flags:

  • all-codecs enables all Symphonia codecs (this is the default).
  • audio-blocks enables audio_read_block and audio_write_block.
  • Individual codec flags (above) enable specific formats.

Read and Write Options

Reading

When reading a file you can specify the following things:

  • Start and stop in frames or time
  • Start channel and number of channels
  • Optional resampling

The crate will try to decode and store only the parts that you selected.

Writing

For writing audio you can only select to store the audio in Int16 or Float32. By default Int16 is selected, for broader compatibility.

Some example configs:

  • resample to 22.05 kHz while reading
let audio = audio_read::<f32>(
    "test.wav",
    AudioReadConfig {
        sample_rate: Some(22_050),
        ..Default::default()
    },
)?;
  • read the first 0.5 seconds
use std::time::Duration;

let audio = audio_read::<f32>(
    "test.wav",
    AudioReadConfig {
        stop: Position::Time(Duration::from_secs_f32(0.5)),
        ..Default::default()
    },
)?;
  • read from frame 300 to 400
let audio = audio_read::<f32>(
    "test.wav",
    AudioReadConfig {
        start: Position::Frame(300),
        stop: Position::Frame(400),
        ..Default::default()
    },
)?;
  • read only the first two channels
let audio = audio_read::<f32>(
    "test.wav",
    AudioReadConfig {
        num_channels: Some(2),
        ..Default::default()
    },
)?;
  • skip the first channel, reading channel 2 and 3
let audio = audio_read::<f32>(
    "test.wav",
    AudioReadConfig {
        start_channel: Some(1),
        num_channels: Some(2),
        ..Default::default()
    },
)?;
  • write audio samples in Float32
audio_write(
    "tmp.wav",
    &samples_interleaved,
    num_channels,
    sample_rate,
    AudioWriteConfig {
        sample_format: WriteSampleFormat::Float32,
    },
)?;