pub enum NetEvent {
Connected(PeerId),
Message(PeerId, Packet),
Disconnected(PeerId, Reason),
}Expand description
Something that happened on the network this frame.
Variants§
Connected(PeerId)
Host: a player joined. Client: the connection to the server is ready
(the peer is PeerId::SERVER).
Message(PeerId, Packet)
A packet arrived.
Disconnected(PeerId, Reason)
Host: a player left. Client: the connection to the server ended or could not be made.
Trait Implementations§
impl StructuralPartialEq for NetEvent
Auto Trait Implementations§
impl Freeze for NetEvent
impl RefUnwindSafe for NetEvent
impl Send for NetEvent
impl Sync for NetEvent
impl Unpin for NetEvent
impl UnsafeUnpin for NetEvent
impl UnwindSafe for NetEvent
Blanket Implementations§
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