atomic_websocket


A high-level, resilient WebSocket client and server implementation for Rust, built on top of tokio-tungstenite.
Features
- 🚀 Simplified Connections: Streamlined API for WebSocket client and server connections
- 🔄 Automatic Ping/Pong: Built-in handling of WebSocket ping/pong messages for connection health monitoring
- 🔁 Auto-Reconnection: Client connections automatically attempt to reconnect when interrupted
- 🔍 Automatic Local Network Discovery: Built-in scanning to find servers on the same local network without manual configuration
- 🛡️ Connection Health Monitoring: Continuous connection status checking with configurable intervals
- 📊 Connection Status Events: Subscribe to connection state changes for reactive applications
- 🔌 Serialization Support: Built-in support for structured data with Bebop serialization
- 💾 Database Integration: Optional persistent storage for connection settings and state
Installation
Add this to your Cargo.toml
:
[dependencies]
atomic_websocket = "0.6.27"
tokio = { version = "1", features = ["full"] }
bebop = "0.3"
Quick Start
WebSocket Client Example
Based on the internal client implementation pattern:
use atomic_websocket::{
AtomicWebsocket,
server_sender::{ClientOptions, SenderStatus, ServerSenderTrait},
schema::{ServerConnectInfo, Category},
common::{get_id, make_response_message},
};
use tokio::sync::mpsc::Receiver;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut client_options = ClientOptions::default();
client_options.retry_seconds = 2;
client_options.use_keep_ip = true;
let db = initialize_database().await?;
let server_sender = initialize_server_sender().await?;
let atomic_client = AtomicWebsocket::get_internal_client_with_server_sender(
db.clone(),
client_options,
server_sender.clone(),
).await;
let status_receiver = atomic_client.get_status_receiver().await;
let handle_message_receiver = atomic_client.get_handle_message_receiver().await;
tokio::spawn(receive_status(status_receiver));
tokio::spawn(receive_handle_message(handle_message_receiver));
let _ = atomic_client
.get_internal_connect(
Some(ServerConnectInfo {
server_ip: "",
port: "9000",
}),
db.clone(),
)
.await;
tokio::signal::ctrl_c().await?;
Ok(())
}
async fn receive_status(mut receiver: Receiver<SenderStatus>) {
while let Some(status) = receiver.recv().await {
println!("Connection status: {:?}", status);
if status == SenderStatus::Connected {
println!("Connected to server!");
}
}
}
async fn receive_handle_message(mut receiver: Receiver<Vec<u8>>) {
while let Some(message) = receiver.recv().await {
println!("Received message: {} bytes", message.len());
}
}
WebSocket Server Example
Based on the internal server implementation pattern:
use atomic_websocket::{
AtomicWebsocket,
client_sender::{ClientSenders, ClientSendersTrait, ServerOptions},
schema::{Category, Data},
common::make_response_message,
};
use tokio::sync::mpsc::Receiver;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let options = ServerOptions::default();
let client_senders = initialize_client_senders().await?;
let address = "0.0.0.0:9000";
println!("Starting server on {}", address);
let atomic_server = AtomicWebsocket::get_internal_server_with_client_senders(
address.to_string(),
options,
client_senders.clone(),
).await;
let handle_message_receiver = atomic_server.get_handle_message_receiver().await;
tokio::spawn(receive_server_messages(handle_message_receiver));
tokio::signal::ctrl_c().await?;
Ok(())
}
async fn receive_server_messages(mut receiver: Receiver<(Vec<u8>, String)>) {
while let Some((message, peer)) = receiver.recv().await {
println!("Received message from {}: {} bytes", peer, message.len());
if let Ok(data) = Data::deserialize(&message) {
match Category::try_from(data.category as u32).unwrap_or_default() {
Category::AppStartup => {
println!("Received AppStartup from {}", peer);
},
_ => println!("Unknown message category from {}", peer),
}
}
}
}
Real-World Implementation Example
Client Implementation with Auto-Reconnect
use atomic_websocket::{
AtomicWebsocket,
server_sender::{ClientOptions, SenderStatus, ServerSender, ServerSenderTrait},
schema::{AppStartup, AppStartupOutput, Category, Data, ServerConnectInfo},
common::{get_id, make_response_message},
};
use bebop::Record;
use tokio::time::sleep;
use std::time::Duration;
async fn start_client(port: &str) -> Result<(), Box<dyn std::error::Error>> {
let mut client_options = ClientOptions::default();
client_options.retry_seconds = 2; client_options.use_keep_ip = true;
let atomic_client = AtomicWebsocket::get_internal_client_with_server_sender(
db().clone(),
client_options,
server_sender().clone(),
).await;
let status_receiver = atomic_client.get_status_receiver().await;
let handle_message_receiver = atomic_client.get_handle_message_receiver().await;
tokio::spawn(async move {
while let Some(status) = status_receiver.recv().await {
println!("Status: {:?}", status);
if status == SenderStatus::Connected {
println!("Connected to server!");
let id = get_id(db().clone()).await;
let mut data = vec![];
AppStartup {
id: &id,
app_type: 1,
}.serialize(&mut data).unwrap();
server_sender()
.send(make_response_message(
Category::AppStartup,
data,
))
.await;
}
}
});
tokio::spawn(async move {
while let Some(message) = handle_message_receiver.recv().await {
if let Ok(data) = Data::deserialize(&message) {
match Category::try_from(data.category as u32).unwrap() {
Category::AppStartupOutput => {
println!("Received startup confirmation: {:?}",
AppStartupOutput::deserialize(&data.datas).unwrap()
);
sleep(Duration::from_secs(2)).await;
let id = get_id(db().clone()).await;
let mut data = vec![];
AppStartup {
id: &id,
app_type: 1,
}.serialize(&mut data).unwrap();
server_sender()
.send(make_response_message(
Category::AppStartup,
data,
))
.await;
},
_ => println!("Unknown message category"),
}
}
}
});
let connection_result = atomic_client
.get_internal_connect(
Some(ServerConnectInfo {
server_ip: "",
port,
}),
db().clone(),
)
.await;
println!("Connection initiated: {:?}", connection_result);
Ok(())
}
Server Implementation with Client Management
use atomic_websocket::{
AtomicWebsocket,
client_sender::{ClientSenders, ClientSendersTrait, ServerOptions},
schema::{AppStartup, AppStartupOutput, Category, Data},
common::make_response_message,
};
use bebop::Record;
async fn start_server(address: String) -> Result<(), Box<dyn std::error::Error>> {
let options = ServerOptions::default();
let atomic_server = AtomicWebsocket::get_internal_server_with_client_senders(
address,
options,
client_senders().clone(),
).await;
let handle_message_receiver = atomic_server.get_handle_message_receiver().await;
tokio::spawn(async move {
while let Some((data, peer)) = handle_message_receiver.recv().await {
if let Ok(message) = Data::deserialize(&data) {
match Category::try_from(message.category as u32).unwrap() {
Category::AppStartup => {
println!("Client {} started up", peer);
println!(
"Startup details: {:?}",
AppStartup::deserialize(&message.datas).unwrap()
);
let mut response_data = vec![];
AppStartupOutput { success: true }
.serialize(&mut response_data)
.unwrap();
client_senders()
.send(
&peer,
make_response_message(Category::AppStartupOutput, response_data),
)
.await;
},
_ => println!("Unknown message from {}: {:?}", peer, message),
}
}
}
});
println!("Server started on {}", address);
Ok(())
}
Features in Detail
Local Network Discovery
The library provides built-in automatic server discovery on the local network. This functionality is handled internally by the ScanManager
when you use the internal client connection:
let atomic_client = AtomicWebsocket::get_internal_client_with_server_sender(
db.clone(),
client_options,
server_sender.clone(),
).await;
let result = atomic_client
.get_internal_connect(
Some(ServerConnectInfo {
server_ip: "", port: "9000",
}),
db.clone(),
)
.await;
When server_ip
is empty, the library automatically scans the local network for servers on the specified port. This is handled by the internal ScanManager
which takes care of UDP broadcasts and response handling to find available servers.
Note: Internet connectivity is required for the automatic network scanning to function properly. The scanning process uses an internet connection to determine the local network configuration.
Automatic Reconnection
The client will automatically attempt to reconnect when the connection is lost:
let mut client_options = ClientOptions::default();
client_options.retry_seconds = 5; client_options.max_retry_count = 10; client_options.use_keep_ip = true;
Connection Status Monitoring
Monitor the health and status of your WebSocket connections:
let status_receiver = client.get_status_receiver().await;
tokio::spawn(async move {
while let Some(status) = status_receiver.recv().await {
match status {
SenderStatus::Start => println!("First start to connect..."),
SenderStatus::Connected => println!("Connection established"),
SenderStatus::Disconnected => println!("Connection lost"),
}
}
});
Comparison with tokio-tungstenite
While tokio-tungstenite
provides a robust low-level WebSocket implementation, atomic_websocket
enhances it with reliability features:
Feature |
tokio-tungstenite |
atomic_websocket |
Connection API |
Low-level, manual |
High-level, simplified |
Ping/Pong |
Manual implementation |
Automatic handling |
Reconnection |
Not included |
Automatic with configurable retry |
Local Network Scanning |
Not included |
Built-in automatic discovery |
Connection Status |
Manual tracking |
Built-in monitoring and events |
Message Serialization |
Manual encoding |
Built-in with Bebop support |
Connection Health |
Manual checks |
Automatic monitoring |
Database Integration |
Not included |
Optional persistent storage |
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
- Fork the repository
- Create your feature branch (
git checkout -b feature/amazing-feature
)
- Commit your changes (
git commit -m 'Add some amazing feature'
)
- Push to the branch (
git push origin feature/amazing-feature
)
- Open a Pull Request
License
This project is licensed under the MIT License - see the LICENSE file for details.
Acknowledgments
- tokio-tungstenite - The foundation for this library
- tokio - The async runtime powering this library
- bebop - For efficient binary serialization