atlas_77 0.6.0-dev

Programming language with strong interoperability with Rust (WIP)
Documentation
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<h3 align="center">Atlas77</h3>

  <p align="center">
    Functional Programming language with a strong interop with Rust,
    designed to be a functional scripting language.
    <br />
    <a href="https://atlas77-lang.github.io/atlas77-docs/docs/latest/index.html"><strong>Explore the docs »</strong></a>
    <br />
    <br />
    <a href="https://github.com/atlas77-lang/Atlas77">Playground (inexistant)</a>
    ·
    <a href="https://github.com/atlas77-lang/Atlas77/issues/new?labels=bug&template=bug-report---.md">Report Bug</a>
    ·
    <a href="https://github.com/atlas77-lang/Atlas77/issues/new?labels=enhancement&template=feature-request---.md">Request Feature</a>
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## About The Project


Atlas77 is an experimental **statically typed systems language** designed around a **small core** and **strong interop
with Rust**.  
It runs on a **custom VM** and aims to provide a clear, minimal foundation for building higher-level abstractions in
libraries rather than in the compiler itself.

The philosophy is simple: **keep the core language tiny, make everything else userland.**

> [!Note] If you find the code to be messy, it's because it kinda is. I am sort of "speedrunning" the bootstrapping of the language, so the Rust implementation is not really the main focus right now.

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## Getting Started


### Prerequisites


* Rust Compiler
  ```sh
  curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh

  ```

Or directly from their website: [Rust](https://www.rust-lang.org/tools/install)

### Installation


1. Install it from Cargo
    ```sh
    cargo install atlas_77

    ```

> [!Note]
> I recommend you to build it yourself, as the version on Cargo is not always up to date.
> There are also some bugs in the current version on Cargo.

2. Use it as a CLI
    ```sh
    atlas_77 --help

    ```
3. Enjoy!

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## Usage


### Hello World


```
import "std/io"
fun main() {
    println("Hello, World!");
}
```

### Fibonacci Example


```
import "std/io";

fun fib(n: int64) -> int64 {
    if n <= 1 {
        return n;
    }
    return fib(n - 1) + fib(n - 2);
}

fun main() {
    let n: int64 = 10;
    print(fib(n));
}
```

_For more examples, see the [examples folder](./examples/README.MD)_

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## Roadmap


### v0.1 & v0.2


There never was any official v0.1 or v0.2 releases, they were just internal milestones.

### v0.3 "Foundation"


> Deprecated, if you want to know more about the v0.3.x, check the releases page.

- [v0.3 "Foundation"]https://github.com/atlas77-lang/Atlas77/releases/tag/v0.3
- [v0.3.1]https://github.com/atlas77-lang/Atlas77/releases/tag/v0.3.1

### v0.4 "Keystone"


> Deprecated, if you want to know more about the v0.4, check the releases page.

> [!Warning] This version no longer compiles for some reason, so the source code is still accessible, but you can't build it.

- [v0.4 "Keystone"]https://github.com/atlas77-lang/Atlas77/tag/v0.4

### v0.5 "Phoenix"


The v0.5 was a complete rewrite of Atlas77, but because of some major design issues in syntax, semantic, memory
management, compiler and everything it didn't get any more updates after the v0.5.2 (which is still accessible).

> Deprecated, if you want to know more about the v0.5.x, check the releases page.

- [v0.5 "Phoenix"]https://github.com/atlas77-lang/Atlas77/tag/v0.5
- [v0.5.1]https://github.com/atlas77-lang/Atlas77/tag/v0.5.1
- [v0.5.2]https://github.com/atlas77-lang/Atlas77/tag/v0.5.2

### v0.6.x "Bastion"


This version will take the v0.5's good parts, but reimplement the VM,
codegen & memory management from scratch, while still adding new features.

The runtime focuses on a simple GC (refcount + cycle breaking) and Rust-backed interop.

| Feature              | Status | Notes                                                 |
|----------------------|:------:|-------------------------------------------------------|
| Functions            || Self descriptive I would say                          |
| Variables            || Immutable (`const`) and mutable (`let`)               |
| Control Flow         || `if/else`, `while`                                    |
| Imports              || Multi module projects                                 |
| Packages             || Package manager + ecosystem                           |
| Basic Types          || `int64`, `float64`, `bool`, `char`, `string`          |
| Basic `std`          || I/O, string, math, time, vector, file                 |
| Structs              || User-defined data types                               |
| Enums                |   🔧    | C-like enumerator                                     |
| Algebraic Data Types || Sum types with pattern matching                       |
| Generics             || Type parameters for reusable code                     |
| GC                   |   🔧    | Reference counting + cycle detection                  |
| Type System          |   🔧    | Static, strong, inferred                              |
| Rust FFI             |   🔧    | Core of the "everything else in libraries" philosophy |

> NB: This is not really up to date as the rewrite is still taking place

### Later (post v0.6 release)


- Making a Brainfuck interpreter in Atlas77
- Bootstrapping the compiler in Atlas77 itself

#### Stability and Refinement


> As the language is still in alpha (not 1.0 yet), I won't make "alpha"/"beta" build, it doesn't really make sense.

The beta phase (aka after 0.6.x and beyond) will focus on stabilizing the language. All features will be finalized,
tested extensively, and optimized for real-world use. This phase will serve as a release candidate.

See the [open issues](https://github.com/atlas77-lang/Atlas77/issues) for a full list of proposed features (and known
issues).

### Philosophy


I am making this language for myself, to learn more about programming languages, compilers, VMs and all that stuff.

I'll try to make it easy to use, but still a bit "cringey". I hope I can at least hit one of the long-term goals.

### Long-Term Goals


- Bootstrapping the compiler in Atlas77 itself
- Building a minimal ECS in pure Atlas77
- Building a simple game engine with Vulkan bindings
- Providing a package manager written in Atlas77
- LSP support for editors
- Ahead-of-time compilation with Cranelift

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## Contributing


Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any
contributions you make are **greatly appreciated**.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also
simply open an issue with the tag "enhancement".
Don't forget to give the project a star! Thanks again!

1. Fork the Project
2. Create your Feature Branch (`git checkout -b feature/AmazingFeature`)
3. Commit your Changes (`git commit -m 'Add some AmazingFeature'`)
4. Push to the Branch (`git push origin feature/AmazingFeature`)
5. Open a Pull Request

### Top contributors:


<a href="https://github.com/atlas77-lang/atlas77/graphs/contributors">
  <img src="https://contrib.rocks/image?repo=atlas77-lang/atlas77"/>
</a>

Made with [contrib.rocks](https://contrib.rocks).

## Special thanks


Here is a list of repositories that helped me a lot while making Atlas77:
> I either used them as inspiration, reference or learning material.

- [Margarine]https://github.com/todaymare/margarine
- [Nova-Lang]https://github.com/pyrotek45/nova-lang/tree/main
- [Rust]https://github.com/rust-lang/rust

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## License


Distributed under the MIT License. See `LICENSE.txt` for more information.

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## Contact


Your Name - [@Gipson62_8015](https://twitter.com/Gipson62_8015) - J.H.Gipson62@gmail.com

Project Link: [https://github.com/atlas77-lang/Atlas77](https://github.com/atlas77-lang/Atlas77)


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