pub struct Window { /* private fields */ }Implementations§
Trait Implementations§
Source§impl HasParamSpec for Window
impl HasParamSpec for Window
Source§impl Ord for Window
impl Ord for Window
Source§impl<OT: ObjectType> PartialEq<OT> for Window
impl<OT: ObjectType> PartialEq<OT> for Window
Source§impl<OT: ObjectType> PartialOrd<OT> for Window
impl<OT: ObjectType> PartialOrd<OT> for Window
Source§impl StaticType for Window
impl StaticType for Window
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self.impl Eq for Window
impl IsA<Object> for Window
impl IsA<Window> for NoOpObject
Auto Trait Implementations§
impl Freeze for Window
impl RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl UnwindSafe for Window
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Source§impl<O> AtkObjectExt for O
impl<O> AtkObjectExt for O
fn add_relationship( &self, relationship: RelationType, target: &impl IsA<Object>, ) -> bool
fn description(&self) -> Option<GString>
fn index_in_parent(&self) -> i32
fn layer(&self) -> Layer
fn mdi_zorder(&self) -> i32
fn n_accessible_children(&self) -> i32
fn name(&self) -> Option<GString>
fn object_locale(&self) -> Option<GString>
fn parent(&self) -> Option<Object>
fn role(&self) -> Role
fn notify_state_change(&self, state: State, value: bool)
fn peek_parent(&self) -> Option<Object>
fn ref_accessible_child(&self, i: i32) -> Option<Object>
fn ref_relation_set(&self) -> Option<RelationSet>
fn ref_state_set(&self) -> Option<StateSet>
fn remove_relationship( &self, relationship: RelationType, target: &impl IsA<Object>, ) -> bool
fn set_description(&self, description: &str)
fn set_name(&self, name: &str)
fn set_parent(&self, parent: &impl IsA<Object>)
fn set_role(&self, role: Role)
fn accessible_component_layer(&self) -> i32
fn accessible_component_mdi_zorder(&self) -> i32
fn accessible_description(&self) -> Option<GString>
fn set_accessible_description(&self, accessible_description: Option<&str>)
fn accessible_hypertext_nlinks(&self) -> i32
fn accessible_name(&self) -> Option<GString>
fn set_accessible_name(&self, accessible_name: Option<&str>)
fn accessible_parent(&self) -> Option<Object>
fn set_accessible_parent<P: IsA<Object>>(&self, accessible_parent: Option<&P>)
fn accessible_role(&self) -> Role
fn set_accessible_role(&self, accessible_role: Role)
fn accessible_table_caption(&self) -> Option<GString>
fn set_accessible_table_caption(&self, accessible_table_caption: Option<&str>)
fn accessible_table_caption_object(&self) -> Option<Object>
fn set_accessible_table_caption_object<P: IsA<Object>>( &self, accessible_table_caption_object: Option<&P>, )
fn accessible_table_column_description(&self) -> Option<GString>
fn set_accessible_table_column_description( &self, accessible_table_column_description: Option<&str>, )
fn accessible_table_column_header(&self) -> Option<Object>
fn set_accessible_table_column_header<P: IsA<Object>>( &self, accessible_table_column_header: Option<&P>, )
fn accessible_table_row_description(&self) -> Option<GString>
fn set_accessible_table_row_description( &self, accessible_table_row_description: Option<&str>, )
fn accessible_table_row_header(&self) -> Option<Object>
fn set_accessible_table_row_header<P: IsA<Object>>( &self, accessible_table_row_header: Option<&P>, )
fn accessible_table_summary(&self) -> Option<Object>
fn set_accessible_table_summary<P: IsA<Object>>( &self, accessible_table_summary: Option<&P>, )
fn accessible_value(&self) -> f64
fn set_accessible_value(&self, accessible_value: f64)
fn connect_active_descendant_changed<F: Fn(&Self, &Object) + 'static>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
fn connect_children_changed<F: Fn(&Self, u32, &Object) + 'static>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
fn connect_state_change<F: Fn(&Self, &str, bool) + 'static>( &self, detail: Option<&str>, f: F, ) -> SignalHandlerId
fn connect_visible_data_changed<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_component_layer_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_component_mdi_zorder_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_description_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_hypertext_nlinks_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_name_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_parent_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_role_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_table_caption_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_table_caption_object_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_table_column_description_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_table_column_header_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_table_row_description_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_table_row_header_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_table_summary_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_accessible_value_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Source§impl<O> AtkWindowExt for O
impl<O> AtkWindowExt for O
fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_create<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_deactivate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_destroy<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_maximize<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
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fn connect_move<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
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fn connect_restore<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
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args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by signal id with details. Read more
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Emit signal by signal id with details. Read more
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Disconnect a previously connected signal handler.
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
Connect to the
notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
Connect to the
notify signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
Connect to the
notify signal of the object. Read moreSource§fn notify(&self, property_name: &str)
fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
Source§fn notify_by_pspec(&self, pspec: &ParamSpec)
fn notify_by_pspec(&self, pspec: &ParamSpec)
Notify that the given property has changed its value. Read more
Source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
Add a callback to be notified when the Object is disposed.
Source§fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
Add a callback to be notified when the Object is disposed. Read more
Source§fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
Source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
Runs the dispose mechanism of the object. Read more
Source§impl<T> PropertyGet for Twhere
T: HasParamSpec,
impl<T> PropertyGet for Twhere
T: HasParamSpec,
Source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere
T: StaticType,
Source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.