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//! # Worker Pool
//! Every worker in the process, the queues they pull from, and
//! the policy the manager applies to them
//!
//! A worker finds its own work whether the manager is running
//! or not. The manager only grows, shrinks and cleans up
use crate::{
constants::{
IDLE_REAP, IDLE_REAP_OVER, LIFO_STREAK, MANAGER_TICK, MAX_WORKERS, NO_TASK, OVERLOAD_RATIO,
RESTART_LIMIT, RESTART_WINDOW, STARVE_AGE, THREAD_RESERVE, TRIM_INTERVAL,
},
executor,
modules::{
faults,
injector::Injector,
pool_stats::PoolStats,
sleep_thread::SleepThread,
task_data::{QUEUED_LOCAL, deadline_epoch},
thread_slot::PoolThread,
tuning,
worker::Worker,
worker_state::WorkerState,
worker_stats::WorkerStats,
},
};
use std::{
mem, ptr,
sync::atomic::{AtomicBool, AtomicIsize, AtomicU32, AtomicU64, AtomicUsize, Ordering},
thread,
};
/// Every worker in the process
pub(crate) static POOL: WorkerPool = WorkerPool::new();
/// The online core count, or 0 before it has been asked for
static CORES: AtomicUsize = AtomicUsize::new(0);
/// Why a worker is being started, which decides how far past the
/// target it may go
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum Start {
/// Bringing the pool up to its floor
Floor,
/// Growing for waiting work, bounded only by the ceiling
Grow,
/// Replacing a worker that is blocked or gone, bounded only by
/// the ceiling
Replace,
}
/// The pool of workers and the work waiting for them
pub(crate) struct WorkerPool {
/// Every worker slot, used or not
workers: [Worker; MAX_WORKERS],
/// The queue every task lands in
injector: Injector,
/// The threads that exist to be blocked, shared by every worker
sleeps: [SleepThread; MAX_WORKERS],
/// Blocking tasks waiting for a sleep thread
blocking: Injector,
/// Slots currently claimed
live: AtomicUsize,
/// Sleep thread slots currently claimed
sleeps_live: AtomicUsize,
/// One past the highest sleep thread slot ever claimed
sleeps_highest: AtomicUsize,
/// Sleep threads asleep on their own state word
sleeps_parked: AtomicU32,
/// One past the highest slot ever claimed, which bounds every
/// walk of the pool
highest: AtomicUsize,
/// Workers asleep on their own state word
parked: AtomicU32,
/// Whether the pool is shut, which it is until the first
/// `init` and from a shutdown until the next one
stopped: AtomicBool,
/// Manager ticks since the table was last trimmed
trim_ticks: AtomicU32,
/// Where the next search for somebody to wake starts, rotated
/// to spread wakes out
wake: AtomicUsize,
/// Where the next peer sweep or steal starts
sweep: AtomicUsize,
/// The most workers ever running at once
peak_workers: AtomicUsize,
/// The most sleep threads ever running at once
peak_sleeps: AtomicUsize,
/// Manager ticks in a row the workers have been overloaded at or
/// past the target
overloaded: AtomicU32,
/// Manager ticks in a row the sleep threads have been overloaded
/// at or past their target
sleeps_overloaded: AtomicU32,
/// Whether the oldest queued task had waited too long, as of the
/// last tick
starving: AtomicBool,
/// Threads that died and haven't been recovered yet
dead: AtomicUsize,
/// Every thread death since the process started
deaths: AtomicUsize,
/// When the current run of deaths started, as nanoseconds past the
/// deadline epoch plus one, or zero for none
storm_started: AtomicU64,
/// Deaths since the current run of them started
storm_deaths: AtomicU32,
/// Workers waiting inside a task with no depth left to help at
blocked: AtomicUsize,
/// LIFO slots holding a task, so a worker about to park sees work
/// only a steal can reach
///
/// Signed, since a take can land between a put's swap and its count
lifo_filled: AtomicIsize,
}
impl WorkerPool {
/// An empty pool
pub(crate) const fn new() -> Self {
Self {
workers: [const { Worker::new() }; MAX_WORKERS],
injector: Injector::new(),
sleeps: [const { SleepThread::new() }; MAX_WORKERS],
blocking: Injector::new(),
live: AtomicUsize::new(0),
sleeps_live: AtomicUsize::new(0),
sleeps_highest: AtomicUsize::new(0),
sleeps_parked: AtomicU32::new(0),
highest: AtomicUsize::new(0),
parked: AtomicU32::new(0),
stopped: AtomicBool::new(true),
trim_ticks: AtomicU32::new(0),
wake: AtomicUsize::new(0),
sweep: AtomicUsize::new(0),
peak_workers: AtomicUsize::new(0),
peak_sleeps: AtomicUsize::new(0),
overloaded: AtomicU32::new(0),
sleeps_overloaded: AtomicU32::new(0),
starving: AtomicBool::new(false),
dead: AtomicUsize::new(0),
deaths: AtomicUsize::new(0),
storm_started: AtomicU64::new(0),
storm_deaths: AtomicU32::new(0),
blocked: AtomicUsize::new(0),
lifo_filled: AtomicIsize::new(0),
}
}
/// The queue every task lands in
#[inline(always)]
pub(crate) fn injector(&self) -> &Injector {
&self.injector
}
/// The queue blocking tasks wait in
#[inline(always)]
pub(crate) fn blocking(&self) -> &Injector {
&self.blocking
}
/// Workers currently running
#[inline(always)]
pub(crate) fn live(&self) -> usize {
self.live.load(Ordering::Acquire)
}
/// Sleep threads currently running
#[inline(always)]
pub(crate) fn sleeps_live(&self) -> usize {
self.sleeps_live.load(Ordering::Acquire)
}
/// Hands a task that will block to a thread that can be
/// blocked
///
/// Wakes a parked thread if it can claim one, and starts a new
/// one otherwise
pub(crate) fn offload(&'static self, id: usize) -> bool {
if self.stopped.load(Ordering::Acquire) {
return false;
}
// A dead thread still counts as running until it is swept, and
// would stop a new one being started
if self.dead.load(Ordering::SeqCst) != 0 {
self.sweep_all();
}
// Checked first, so a pool that can't take the task says so
// while it is still the caller's to fail
if self.sleeps_live() == 0 && !self.start_sleep(sleep_target()) {
return false;
}
if !self.blocking.push(id) {
return false;
}
if self.sleeps_parked.load(Ordering::SeqCst) != 0 && self.wake_sleep() {
return true;
}
self.start_sleep(sleep_target());
true
}
/// Notes that a sleep thread has gone to sleep
#[inline(always)]
pub(crate) fn sleep_parked_in(&self) {
self.sleeps_parked.fetch_add(1, Ordering::SeqCst);
}
/// Notes that a sleep thread has woken back up
#[inline(always)]
pub(crate) fn sleep_parked_out(&self) {
self.sleeps_parked.fetch_sub(1, Ordering::SeqCst);
}
/// Notes that a sleep thread has given its slot back,
/// saturating at zero
#[inline(always)]
pub(crate) fn sleep_left(&self) {
let _ = self
.sleeps_live
.fetch_update(Ordering::AcqRel, Ordering::Acquire, |live| {
Some(live.saturating_sub(1))
});
}
/// Starts one sleep thread, if `limit` leaves room for one
///
/// The count goes up before the spawn, so a thread that exits
/// at once can't take it below zero. Never past the ceiling,
/// whatever `limit` says
fn start_sleep(&'static self, limit: usize) -> bool {
let limit = limit.min(ceiling());
if self.stopped.load(Ordering::Acquire) || self.sleeps_live() >= limit {
return false;
}
let mut index = 0;
// Past a slot a racing start has claimed, which it may not have
// counted in the highest yet
let mut claimed = 0;
// A slot given back below the highest one used, or the next one up.
// Read again each pass, so a slot a racing start has just claimed
// moves the reach on rather than ending the search
while index
< (self.sleeps_highest.load(Ordering::Acquire) + 1)
.max(claimed)
.min(MAX_WORKERS)
{
let sleep = &self.sleeps[index];
index += 1;
// Counted before the claim, so nothing racing this start reads
// an empty pool while a thread is on its way. Reserved against
// the limit, so racing starts can't carry it past
if self
.sleeps_live
.fetch_update(Ordering::AcqRel, Ordering::Acquire, |live| {
(live < limit).then_some(live + 1)
})
.is_err()
{
return false;
}
if !sleep.slot().claim() {
self.sleep_left();
claimed = index + 1;
continue;
}
raise(&self.sleeps_highest, index);
if !sleep.start() {
self.sleep_left();
// A refused spawn may succeed on the next slot
continue;
}
raise(&self.peak_sleeps, self.sleeps_live());
return true;
}
false
}
/// Wakes one parked sleep thread
///
/// ## Returns
/// Whether one was actually taken out of a park. A lost
/// exchange moves on to the next slot
fn wake_sleep(&'static self) -> bool {
let highest = self.sleeps_highest.load(Ordering::Acquire);
if highest == 0 {
return false;
}
let start = self.wake.fetch_add(1, Ordering::Relaxed);
for offset in 0..highest {
let sleep = &self.sleeps[(start + offset) % highest];
if sleep.slot().state() == WorkerState::Parked && sleep.slot().wake() {
return true;
}
}
false
}
/// Queues a task and makes sure somebody will come for it
///
/// The task is queued before the parked count is read, and a
/// worker announces it is parking before its last look at the
/// queue, so one of them always sees the other
pub(crate) fn submit(&'static self, id: usize) -> bool {
// Checked first, so a pool that can't take the task says so
// while it is still the caller's to fail. One with no workers
// left is restarted by whoever spawns into it
if self.stopped.load(Ordering::Acquire) {
return false;
}
// A dead thread still counts as live until it is swept, which
// would stop the floor being brought back
if self.dead.load(Ordering::SeqCst) != 0 {
self.sweep_all();
}
if self.live() == 0 {
self.ensure_floor();
if self.live() == 0 {
return false;
}
}
// Refused only when the id has no live task behind it
if !self.injector.push(id) {
return false;
}
// Only a wake is needed. An awake worker finds the task on its
// own
if self.parked.load(Ordering::SeqCst) != 0 {
self.wake_one();
}
true
}
/// Queues a task spawned from inside a task running on `worker`:
/// that worker's LIFO slot if it is empty, its ring if not, and the
/// shared queue if both are full
///
/// A peer that is parked is woken to steal the rest
pub(crate) fn submit_local(&'static self, worker: &'static Worker, id: usize) -> bool {
if self.stopped.load(Ordering::Acquire) {
return false;
}
let Some(data) = executor::slot(id) else {
return false;
};
// Marked before it can be found, so whoever finds it can claim it
data.mark_queued(QUEUED_LOCAL);
if worker.put_lifo(id) {
self.lifo_filled.fetch_add(1, Ordering::SeqCst);
} else if !worker.push(id) {
// Taken back first, since the shared queue links what it holds and
// must never be handed a task somebody else has already run
if !data.claim_queued(QUEUED_LOCAL) {
return true;
}
return self.submit(id);
}
if self.parked.load(Ordering::SeqCst) != 0 {
self.wake_one();
}
true
}
/// Takes the task in a worker's LIFO slot, counting the slot out
///
/// ## Returns
/// The task, if the slot held one nobody had already run
#[inline(always)]
pub(crate) fn take_lifo(&self, worker: &Worker) -> Option<usize> {
let (id, claimed) = worker.take_lifo()?;
self.lifo_filled.fetch_sub(1, Ordering::SeqCst);
claimed.then_some(id)
}
/// Whether any worker's LIFO slot holds a task
#[inline(always)]
pub(crate) fn lifo_waiting(&self) -> bool {
self.lifo_filled.load(Ordering::SeqCst) > 0
}
/// Finds something for a worker to do while a task it is running
/// waits: its LIFO slot first, which is most likely the task being
/// waited on, then, if `unrelated` allows, wherever it would look
/// anyway
pub(crate) fn find_help(
&'static self,
worker: &'static Worker,
unrelated: bool,
) -> Option<usize> {
if let Some(id) = self.take_lifo(worker) {
return Some(id);
}
match unrelated {
true => self.find_work(worker),
false => None,
}
}
/// Finds something for a worker to do: its LIFO slot, its own ring,
/// the shared queue, then a peer's LIFO slot or ring
///
/// The LIFO slot goes first only a few times in a row, then the
/// rest get a turn before it
pub(crate) fn find_work(&'static self, worker: &'static Worker) -> Option<usize> {
if worker.streak() < LIFO_STREAK {
if let Some(id) = self.take_lifo(worker) {
worker.took(true);
return Some(id);
}
}
worker.took(false);
if let Some(id) = worker.pop() {
return Some(id);
}
if let Some((id, band)) = self.injector.pop_banded() {
// Tops the ring up with a share of what is queued, leaving the
// rest for other workers
let share = (self.injector.len() / self.live().max(1)).min(LOCAL_REFILL);
// Only while the ring has room. Nothing but this worker adds to it,
// so every task taken out of the shared queue here goes in
while worker.backlog() < share && worker.has_room() {
// Only from the band just served, so a higher band arriving
// mid refill isn't buried in the ring
let Some(extra) = self.injector.pop_from(band) else {
break;
};
let Some(data) = executor::slot(extra) else {
continue;
};
// Local from here, so it can be claimed wherever it is found
data.mark_queued(QUEUED_LOCAL);
if worker.push(extra) {
continue;
}
// Can't happen while only this worker adds to the ring. Taken
// back before it goes to the shared queue, which must never be
// handed a task somebody else has already run
if data.claim_queued(QUEUED_LOCAL) && !self.injector.push(extra) {
executor::fail(extra);
}
break;
}
return Some(id);
}
// Passed over above for the queue's turn, with nothing else there
if let Some(id) = self.take_lifo(worker) {
worker.took(true);
return Some(id);
}
self.steal(worker)
}
/// Takes work off a peer that has more than it needs
fn steal(&'static self, thief: &'static Worker) -> Option<usize> {
let highest = self.highest.load(Ordering::Acquire);
let start = self.sweep.fetch_add(1, Ordering::Relaxed);
for offset in 0..highest {
let index = (start + offset) % highest;
let victim = &self.workers[index];
if std::ptr::eq(victim, thief) || !victim.slot().state().alive() {
continue;
}
if victim.steal_into(thief) != 0 {
if let Some(id) = thief.pop() {
return Some(id);
}
}
// A peer's newest spawn, which it may be too busy to reach
if let Some(id) = self.take_lifo(victim) {
return Some(id);
}
}
None
}
/// Checks one slot for a thread that died without saying so
///
/// Workers call this on their way to a park, so the pool
/// recovers even with no manager
pub(crate) fn sweep_one(&'static self) {
let highest = self.highest.load(Ordering::Acquire);
if highest == 0 {
return;
}
// Independent indexes, since there can be more sleep threads
// than workers
let cursor = self.sweep.fetch_add(1, Ordering::Relaxed);
let index = cursor % highest;
if self.workers[index].slot().state().needs_recovery() {
self.recover(index);
}
let sleeps = self.sleeps_highest.load(Ordering::Acquire);
if sleeps != 0 {
let sleep = cursor % sleeps;
if self.sleeps[sleep].slot().state().needs_recovery() {
self.recover_sleep(sleep);
}
}
}
/// Picks up after a worker that went down
///
/// Its queued tasks go back to the shared queue. The one it was
/// running can't be run again, so it is failed
pub(crate) fn recover(&'static self, index: usize) {
let worker = &self.workers[index];
if !worker.slot().claim_recovery() {
return;
}
self.recovered();
// Queued like the ring, since it never started
if let Some(id) = self.take_lifo(worker) {
if !self.injector.push(id) {
executor::fail(id);
}
}
let (queued, stranded) = worker.recover();
for id in queued {
// Refused only when the task's slot has already gone
if !self.injector.push(id) {
executor::fail(id);
}
}
for id in stranded {
executor::fail(id);
}
worker.release();
self.left();
}
/// Picks up after a sleep thread that went down, failing the
/// task it was running
pub(crate) fn recover_sleep(&'static self, index: usize) {
let sleep = &self.sleeps[index];
if !sleep.slot().claim_recovery() {
return;
}
self.recovered();
let stranded = sleep.recover();
if stranded != NO_TASK {
executor::fail(stranded);
}
self.sleep_left();
}
/// Starts workers until there are at least as many as
/// there are cores
pub(crate) fn ensure_floor(&'static self) {
if self.stopped.load(Ordering::Acquire) {
return;
}
while self.live() < floor() {
if !self.start_one(Start::Floor) {
return;
}
}
}
/// Starts one worker, if `start` leaves room for one
///
/// The count goes up before the spawn, the same as
/// `start_sleep`
pub(crate) fn start_one(&'static self, start: Start) -> bool {
let limit = match start {
Start::Floor => target(),
Start::Grow | Start::Replace => ceiling(),
};
if self.stopped.load(Ordering::Acquire) || self.live() >= limit {
return false;
}
let mut index = 0;
// Past a slot a racing start has claimed, which it may not have
// counted in the highest yet
let mut claimed = 0;
// A slot given back below the highest one used, or the next one up.
// Read again each pass, so a slot a racing start has just claimed
// moves the reach on rather than ending the search
while index
< (self.highest.load(Ordering::Acquire) + 1)
.max(claimed)
.min(MAX_WORKERS)
{
let worker = &self.workers[index];
index += 1;
// Counted before the claim, so a spawn racing this start never
// reads an empty pool while a worker is on its way. Reserved
// against the limit, so racing starts can't carry it past
if self
.live
.fetch_update(Ordering::AcqRel, Ordering::Acquire, |live| {
(live < limit).then_some(live + 1)
})
.is_err()
{
return false;
}
if !worker.slot().claim() {
self.left();
claimed = index + 1;
continue;
}
raise(&self.highest, index);
if !worker.start() {
self.left();
continue;
}
raise(&self.peak_workers, self.live());
return true;
}
false
}
/// One pass of the manager's policy
pub(crate) fn tick(&'static self) {
self.injector.refill();
self.age();
self.sweep_all();
self.ensure_floor();
self.balance();
self.balance_blocking();
self.grow();
self.reap();
self.reap_sleeps();
self.trim();
}
/// Makes sure the blocking queue has threads coming for it
///
/// Wakes parked sleep threads first, then starts new ones up to
/// the target. Past the target only when every sleep thread is
/// stuck or busy with work still waiting
fn balance_blocking(&'static self) {
let mut pending = self.blocking.len();
while pending > 0 && self.sleeps_parked.load(Ordering::SeqCst) != 0 && self.wake_sleep() {
pending -= 1;
}
while pending > 0 && self.start_sleep(sleep_target()) {
pending -= 1;
}
let live = self.sleeps_live();
if pending == 0 || live < sleep_target() {
self.sleeps_overloaded.store(0, Ordering::Relaxed);
return;
}
// Every sleep thread held in one task for a whole tick, with more
// waiting behind them. As many are started as are waiting, at most
// doubling the pool
if self.sleeps_all_stuck() {
if earned(&self.sleeps_overloaded, true, 0) {
for _ in 0..pending.min(live.max(1)) {
if !self.start_sleep(ceiling()) {
break;
}
}
}
return;
}
let overloaded = pending >= live.max(1) * OVERLOAD_RATIO && self.sleeps_all_busy();
if earned(
&self.sleeps_overloaded,
overloaded,
live.saturating_sub(sleep_target()),
) {
self.start_sleep(ceiling());
}
}
/// Whether every running sleep thread is inside a task it hasn't
/// finished since the last look
fn sleeps_all_stuck(&'static self) -> bool {
let highest = self.sleeps_highest.load(Ordering::Acquire);
let mut all = true;
for index in 0..highest {
let sleep = &self.sleeps[index];
if !sleep.slot().alive() {
continue;
}
// Asked of every one, since this also records the look
let moved = sleep.moved();
all &= sleep.slot().busy() && !moved;
}
all
}
/// Whether every running sleep thread is inside a task
fn sleeps_all_busy(&'static self) -> bool {
let highest = self.sleeps_highest.load(Ordering::Acquire);
(0..highest)
.map(|index| self.sleeps[index].slot())
.filter(|slot| slot.alive())
.all(|slot| slot.busy())
}
/// Hands the unused top of the task table back now and then
///
/// A refusal is the normal answer, and is ignored
fn trim(&'static self) {
let due = self.trim_ticks.fetch_add(1, Ordering::Relaxed) + 1;
if due < TRIM_INTERVAL {
return;
}
// Waits for the pool to go quiet, since a trim briefly takes
// the free list away from spawns
if !self.idle() {
return;
}
self.trim_ticks.store(0, Ordering::Relaxed);
let _ = executor::trim();
}
/// Whether the pool has nothing whatever to do
fn idle(&'static self) -> bool {
if !self.injector.is_empty() || !self.blocking.is_empty() {
return false;
}
let highest = self.highest.load(Ordering::Acquire);
for index in 0..highest {
let worker = &self.workers[index];
if !worker.slot().state().alive() {
continue;
}
if worker.slot().busy() || worker.backlog() > 0 {
return false;
}
}
true
}
/// Stops sleep threads that have had nothing to do
///
/// No floor, so a process with no blocking work holds no sleep
/// threads. Past the target they go sooner
fn reap_sleeps(&'static self) {
// Nothing is idle while blocking work is waiting
if !self.blocking.is_empty() {
return;
}
let highest = self.sleeps_highest.load(Ordering::Acquire);
for index in 0..highest {
let sleep = &self.sleeps[index];
if !sleep.slot().state().alive() {
continue;
}
if sleep.slot().state() != WorkerState::Parked {
sleep.slot().busied();
continue;
}
let ticks = match self.sleeps_live() > sleep_target() {
true => over_ticks(),
false => idle_ticks(),
};
if sleep.slot().idled() >= ticks {
sleep.slot().stop();
}
}
}
/// Wakes parked workers when there is work they could take
///
/// Only as many as there is work for
fn balance(&'static self) {
if self.parked.load(Ordering::SeqCst) == 0 {
return;
}
let highest = self.highest.load(Ordering::Acquire);
let mut spare = self.injector.len();
for index in 0..highest {
let worker = &self.workers[index];
if !worker.slot().state().alive() {
continue;
}
// Everything past the task it is about to run could go to
// somebody else
spare += worker.backlog().saturating_sub(1);
}
for index in 0..highest {
if spare == 0 {
return;
}
let worker = &self.workers[index];
// Counted only when the wake was actually claimed
if worker.slot().state() == WorkerState::Parked && worker.slot().wake() {
spare -= 1;
}
}
}
/// Lifts the oldest queued task out of the way of everything
/// overtaking it
///
/// Moves it up a band, and grants a budget of oldest first pops
/// while the queue is starving
fn age(&'static self) {
let now = executor::sequence();
let Some((band, id)) = self.injector.oldest() else {
self.injector.set_starving(false);
self.starving.store(false, Ordering::Relaxed);
return;
};
let Some(data) = executor::slot(id) else {
return;
};
let starving = data.age(now) > STARVE_AGE;
self.injector.set_starving(starving);
self.starving.store(starving, Ordering::Relaxed);
if starving {
self.injector.promote(band);
}
}
/// Empties every dead worker back into the shared queue, for
/// when the pool is being written off
pub(crate) fn abandon(&'static self) {
self.sweep_all();
}
/// Shuts the pool, so nothing new is queued or started
pub(crate) fn close(&'static self) {
self.stopped.store(true, Ordering::Release);
}
/// Opens the pool again, for a runtime that is starting
pub(crate) fn open(&'static self) {
self.stopped.store(false, Ordering::Release);
}
/// Asks every thread in the pool to stop between tasks
///
/// Only useful after `close`, or the next tick
/// starts them straight back up
pub(crate) fn stop_all(&'static self) {
let highest = self.highest.load(Ordering::Acquire);
for index in 0..highest {
self.workers[index].slot().stop();
}
let sleeps = self.sleeps_highest.load(Ordering::Acquire);
for index in 0..sleeps {
self.sleeps[index].slot().stop();
}
}
/// Clears up after every worker that went down
pub(crate) fn sweep_all(&'static self) {
let highest = self.highest.load(Ordering::Acquire);
for index in 0..highest {
if self.workers[index].slot().state().needs_recovery() {
self.recover(index);
}
}
let sleeps = self.sleeps_highest.load(Ordering::Acquire);
for index in 0..sleeps {
if self.sleeps[index].slot().state().needs_recovery() {
self.recover_sleep(index);
}
}
}
/// Adds a worker if the pool isn't getting through what it has
///
/// Workers stuck waiting in the kernel don't count against the
/// target. Below the target, grows when work waits and nobody is
/// free to take it. At or past it, only when every worker is stuck,
/// and a tick later for each worker already past. Never past the
/// ceiling
fn grow(&'static self) {
let live = self.live();
if live >= ceiling() {
return;
}
let highest = self.highest.load(Ordering::Acquire);
// Includes work sitting in the rings, which a new worker could
// steal
let mut pending = self.injector.len();
let mut stuck = false;
let mut all_stuck = true;
let mut idle = false;
let mut stranded = false;
let mut stuck_workers = Vec::new();
for index in 0..highest {
let worker = &self.workers[index];
if !worker.slot().state().alive() {
continue;
}
// Asked of every worker, since this also records that the
// manager looked
let moved = worker.moved();
let backlog = worker.backlog();
pending += backlog;
// Free to take work, which a stopping worker isn't
let available = matches!(
worker.slot().state(),
WorkerState::Starting | WorkerState::Idle | WorkerState::Parked
);
if available && backlog == 0 {
idle = true;
}
// Running, and finished nothing in a whole tick
match worker.slot().busy() && !moved {
true => {
stuck = true;
stuck_workers.push(index);
// Only a steal can move these, and a stuck worker's
// peers may all be stuck too
stranded |= backlog > 0;
}
false => all_stuck = false,
}
}
if pending == 0 || idle || !stuck {
self.overloaded.store(0, Ordering::Relaxed);
return;
}
// Workers blocked in the kernel don't count against the target
let blocked = stuck_workers
.iter()
.filter(|index| self.workers[**index].blocked_in_a_call())
.count();
let running = live.saturating_sub(blocked);
if blocked > 0 && running < target() {
if earned(&self.overloaded, true, 0) {
for _ in 0..(target() - running).min(pending) {
if !self.start_one(Start::Grow) {
break;
}
}
}
return;
}
if live < target() {
self.start_one(Start::Grow);
return;
}
// Every worker stuck, and work waiting that has nowhere to go: a
// queue deep enough, a queue that has waited too long, or tasks in
// the rings of stuck workers
let overloaded = all_stuck
&& (pending >= live.max(1) * OVERLOAD_RATIO
|| self.starving.load(Ordering::Relaxed)
|| stranded);
if earned(&self.overloaded, overloaded, live - target()) {
self.start_one(Start::Grow);
}
}
/// Stops workers that have had nothing to do for a while, never
/// below the floor
///
/// Past the target they go sooner
fn reap(&'static self) {
let highest = self.highest.load(Ordering::Acquire);
for index in 0..highest {
let worker = &self.workers[index];
if !worker.slot().state().alive() {
continue;
}
let quiet = worker.slot().state() == WorkerState::Parked && worker.backlog() == 0;
if !quiet {
worker.slot().busied();
continue;
}
let ticks = match self.live() > target() {
true => over_ticks(),
false => idle_ticks(),
};
if worker.slot().idled() < ticks || self.live() <= floor() {
continue;
}
worker.slot().stop();
}
}
/// Wakes one parked worker
///
/// ## Returns
/// Whether one was actually taken out of a park
fn wake_one(&'static self) -> bool {
let highest = self.highest.load(Ordering::Acquire);
if highest == 0 {
return false;
}
let start = self.wake.fetch_add(1, Ordering::Relaxed);
for offset in 0..highest {
let worker = &self.workers[(start + offset) % highest];
if worker.slot().state() == WorkerState::Parked && worker.slot().wake() {
return true;
}
}
false
}
/// Notes that a worker has given its slot back
///
/// Saturates at zero, since a wrapped count would stop the pool
/// ever starting a thread again
#[inline(always)]
pub(crate) fn left(&self) {
let _ = self
.live
.fetch_update(Ordering::AcqRel, Ordering::Acquire, |live| {
Some(live.saturating_sub(1))
});
}
/// Notes that a worker has gone to sleep
#[inline(always)]
pub(crate) fn parked_in(&self) {
self.parked.fetch_add(1, Ordering::SeqCst);
}
/// Notes that a worker has woken back up
#[inline(always)]
pub(crate) fn parked_out(&self) {
self.parked.fetch_sub(1, Ordering::SeqCst);
}
/// Threads that died and haven't been recovered yet
#[inline(always)]
pub(crate) fn dead(&self) -> usize {
self.dead.load(Ordering::SeqCst)
}
/// Whether any task is waiting in the shared queue or a worker's
/// ring
pub(crate) fn has_queued_work(&'static self) -> bool {
if !self.injector.is_empty() {
return true;
}
let highest = self.highest.load(Ordering::Acquire);
(0..highest).any(|index| self.workers[index].backlog() > 0)
}
/// Notes that a worker is waiting inside a task with no depth left
/// to help at
#[inline(always)]
pub(crate) fn blocked_in(&self) {
self.blocked.fetch_add(1, Ordering::SeqCst);
}
/// Notes that a blocked worker's wait is over
#[inline(always)]
pub(crate) fn blocked_out(&self) {
self.blocked.fetch_sub(1, Ordering::SeqCst);
}
/// Whether every worker is waiting inside a task, so nothing queued
/// can move until another is started
#[inline(always)]
pub(crate) fn all_blocked(&self) -> bool {
self.blocked.load(Ordering::SeqCst) >= self.live()
}
/// Counts a thread going down, before its slot reads dead
pub(crate) fn note_death(&self) {
self.dead.fetch_add(1, Ordering::SeqCst);
self.deaths.fetch_add(1, Ordering::Relaxed);
let now = deadline_epoch().elapsed().as_nanos() as u64 + 1;
let started = self.storm_started.load(Ordering::Relaxed);
// Deaths inside one restart window are one run of them
if started == 0 || now.saturating_sub(started) > RESTART_WINDOW.as_nanos() as u64 {
self.storm_started.store(now, Ordering::Relaxed);
self.storm_deaths.store(1, Ordering::Relaxed);
return;
}
self.storm_deaths.fetch_add(1, Ordering::Relaxed);
}
/// Counts a dead thread's slot as recovered
fn recovered(&self) {
let _ = self
.dead
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |dead| {
Some(dead.saturating_sub(1))
});
}
/// Whether threads have been dying faster than a restart window
/// allows
///
/// Scaled to the pool, so the whole pool going at once isn't a
/// storm
fn in_a_storm(&self) -> bool {
let started = self.storm_started.load(Ordering::Relaxed);
if started == 0 {
return false;
}
let now = deadline_epoch().elapsed().as_nanos() as u64 + 1;
now.saturating_sub(started) <= RESTART_WINDOW.as_nanos() as u64
&& self.storm_deaths.load(Ordering::Relaxed) as usize
> RESTART_LIMIT as usize * self.largest_pool()
}
/// The most threads, workers and sleep threads together, the pool
/// has run at once, and never less than its floor
fn largest_pool(&self) -> usize {
let peak =
self.peak_workers.load(Ordering::Relaxed) + self.peak_sleeps.load(Ordering::Relaxed);
peak.max(floor()).max(1)
}
/// Starts a thread of its own to recover the pool, for a thread
/// going down that can't count on anyone being left to notice
///
/// A start that is refused is left to the other ways the pool
/// recovers: the next spawn, the manager's tick, or a waiter
pub(crate) fn send_for_help(&'static self) {
if faults::spawn_refused() {
return;
}
let _ = thread::Builder::new()
.name(String::from("atap-recovery"))
.spawn(move || self.heal());
}
/// Recovers the pool, if any thread has died since it last was
pub(crate) fn heal_if_needed(&'static self) {
if self.dead.load(Ordering::SeqCst) != 0 {
self.heal();
}
}
/// Clears up after dead threads and brings the pool back up
///
/// ## Behaviour
/// Needs no manager and no live thread. If nothing can be started
/// and nothing is left to try again, everything still waiting is
/// written off
pub(crate) fn heal(&'static self) {
self.sweep_all();
if self.stopped.load(Ordering::Acquire) {
return;
}
let storm = self.in_a_storm() && !executor::manager_alive();
if !storm {
self.ensure_floor();
if !self.blocking.is_empty() {
self.start_sleep(sleep_target());
}
}
let stranded = self.live() == 0 && !executor::manager_alive();
if storm || stranded {
executor::write_off_pool();
}
}
/// Wakes every parked thread, so deaths a test asked for land
/// together
#[cfg(feature = "fault-injection")]
pub(crate) fn wake_everyone(&'static self) {
let highest = self.highest.load(Ordering::Acquire);
for index in 0..highest {
let _ = self.workers[index].slot().wake();
}
let sleeps = self.sleeps_highest.load(Ordering::Acquire);
for index in 0..sleeps {
let _ = self.sleeps[index].slot().wake();
}
}
/// What the pool looks like right now
pub(crate) fn stats(&'static self) -> PoolStats {
let highest = self.highest.load(Ordering::Acquire);
let mut workers = Vec::new();
for index in 0..highest {
let worker = &self.workers[index];
if !worker.slot().state().alive() {
continue;
}
workers.push(WorkerStats::new(
worker.slot().busy(),
worker.backlog(),
worker.completed(),
));
}
let sleeps = self.sleeps_highest.load(Ordering::Acquire);
let mut sleep_threads = 0;
let mut sleep_busy = 0;
for index in 0..sleeps {
let sleep = &self.sleeps[index];
if !sleep.slot().alive() {
continue;
}
sleep_threads += 1;
sleep_busy += sleep.slot().busy() as usize;
}
PoolStats::new(
executor::live(),
self.injector.len(),
self.blocking.len(),
workers,
sleep_threads,
sleep_busy,
executor::slots(),
executor::peak_slots(),
target(),
ceiling(),
sleep_target(),
self.peak_workers.load(Ordering::Relaxed),
self.peak_sleeps.load(Ordering::Relaxed),
self.deaths.load(Ordering::Relaxed),
self.dead.load(Ordering::SeqCst),
)
}
}
/// Tasks a worker tops its ring up to when it visits the
/// shared queue
const LOCAL_REFILL: usize = crate::constants::LOCAL_QUEUE / 4;
/// Raises a walk limit to cover a newly claimed slot
fn raise(bound: &AtomicUsize, limit: usize) {
let mut highest = bound.load(Ordering::Acquire);
while limit > highest {
match bound.compare_exchange_weak(highest, limit, Ordering::AcqRel, Ordering::Acquire) {
Ok(_) => return,
Err(current) => highest = current,
}
}
}
/// Manager ticks that add up to the idle window
#[inline(always)]
fn idle_ticks() -> u32 {
(IDLE_REAP.as_nanos() / MANAGER_TICK.as_nanos().max(1)) as u32
}
/// Manager ticks that add up to the shorter idle window past the
/// target
#[inline(always)]
fn over_ticks() -> u32 {
(IDLE_REAP_OVER.as_nanos() / MANAGER_TICK.as_nanos().max(1)).max(1) as u32
}
/// Counts a tick of overload, and says whether it has lasted long
/// enough to earn one more thread
///
/// Each thread already past the target makes the next wait a tick
/// longer. A tick without overload starts the count again, and so
/// does earning a thread
fn earned(ticks: &AtomicU32, overloaded: bool, over: usize) -> bool {
if !overloaded {
ticks.store(0, Ordering::Relaxed);
return false;
}
let held = ticks.fetch_add(1, Ordering::Relaxed) as usize + 1;
if held < over + 2 {
return false;
}
ticks.store(0, Ordering::Relaxed);
true
}
/// Sleep threads the pool settles around under load
///
/// Passed only when every sleep thread is busy and the blocking
/// queue is deep, and never past the ceiling
#[inline(always)]
pub(crate) fn sleep_target() -> usize {
(cores() * tuning::sleep_threads_per_core()).min(ceiling())
}
/// Workers the pool never goes below
#[inline(always)]
pub(crate) fn floor() -> usize {
cores()
}
/// Workers the pool settles around under load
///
/// Passed only on overload or real need, and never past the ceiling
#[inline(always)]
pub(crate) fn target() -> usize {
(cores() * tuning::workers_per_core()).min(ceiling())
}
/// The most threads of either kind the pool will ever run
///
/// The lower of the static arrays and what the kernel lets a process
/// hold, less a reserve for every thread that isn't the pool's
#[inline(always)]
pub(crate) fn ceiling() -> usize {
thread_budget()
.saturating_sub(THREAD_RESERVE)
.clamp(floor(), MAX_WORKERS)
}
/// Threads the kernel lets one process hold, asked on first use
fn thread_budget() -> usize {
static BUDGET: AtomicUsize = AtomicUsize::new(0);
let cached = BUDGET.load(Ordering::Relaxed);
if cached != 0 {
return cached;
}
let mut threads: libc::c_int = 0;
let mut size = mem::size_of::<libc::c_int>();
let asked = unsafe {
libc::sysctlbyname(
c"kern.num_taskthreads".as_ptr(),
(&mut threads as *mut libc::c_int).cast::<libc::c_void>(),
&mut size,
ptr::null_mut(),
0,
)
};
// A kernel that won't say is taken to allow the arrays' worth
let budget = match asked == 0 && threads > 0 {
true => threads as usize,
false => MAX_WORKERS + THREAD_RESERVE,
};
BUDGET.store(budget, Ordering::Relaxed);
budget
}
/// Online cores, asking the kernel on first use
fn cores() -> usize {
let cached = CORES.load(Ordering::Relaxed);
if cached != 0 {
return cached;
}
let count = unsafe { libc::sysconf(libc::_SC_NPROCESSORS_ONLN) };
let count = if count < 1 { 1 } else { count as usize };
CORES.store(count, Ordering::Relaxed);
count
}