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// Copyright 2024 tison <wander4096@gmail.com>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This implementation is derived from the `oneshot` crate [1], with significant simplifications
// because this crate supports only asynchronous receive operations.
//
// [1] https://github.com/faern/oneshot/blob/83fd0864/src/lib.rs
//! A one-shot channel is used for sending a single message between asynchronous tasks. The
//! [`channel`] function is used to create a [`Sender`] and [`Receiver`] pair that form the channel.
//!
//! The sender is used by the producer to send the value. The receiver is used by the consumer
//! to receive the value.
//!
//! The sender and receiver can be used by separate tasks.
//!
//! Since [`Sender::send`] is not async, it can be used anywhere. This includes sending between
//! two runtimes, and using it from non-async code.
//!
//! # Examples
//!
//! ```
//! # #[tokio::main]
//! # async fn main() {
//! use asyncband::oneshot;
//!
//! let (tx, rx) = oneshot::channel();
//!
//! tokio::spawn(async move {
//! if let Err(_) = tx.send(3) {
//! println!("the receiver dropped");
//! }
//! });
//!
//! match rx.await {
//! Ok(v) => println!("got = {:?}", v),
//! Err(_) => println!("the sender dropped"),
//! }
//! # }
//! ```
//!
//! If the sender is dropped without sending, the receiver will fail with [`RecvError`]:
//!
//! ```
//! # #[tokio::main]
//! # async fn main() {
//! use asyncband::oneshot;
//!
//! let (tx, rx) = oneshot::channel::<u32>();
//!
//! tokio::spawn(async move { drop(tx) });
//!
//! match rx.await {
//! Ok(_) => panic!("This doesn't happen"),
//! Err(_) => println!("the sender dropped"),
//! }
//! # }
//! ```
//!
//! If the receiver is dropped before receiving, the sender will fail with [`SendError`]:
//!
//! ```
//! use asyncband::oneshot;
//!
//! let (tx, rx) = oneshot::channel::<u32>();
//!
//! drop(rx);
//!
//! match tx.send(42) {
//! Ok(_) => panic!("This doesn't happen"),
//! Err(_) => println!("the receiver dropped"),
//! }
//! ```
use UnsafeCell;
use MaybeUninit;
use NonNull;
use AtomicU8;
use Ordering;
use fence;
use Poll;
use Waker;
pub use Receiver;
pub use Recv;
pub use RecvError;
pub use TryRecvError;
pub use SendError;
pub use Sender;
/// Creates a new oneshot channel and returns the [`Sender`] and [`Receiver`].
const EMPTY: u8 = 0b011;
const RECEIVING: u8 = 0b000;
const AWAKING: u8 = 0b001;
const MESSAGE: u8 = 0b100;
const DISCONNECTED: u8 = 0b010;
/// Shared storage and state machine for a oneshot channel.
///
/// The atomic state publishes access to the `message` and `waker` slots. Initializing a slot does
/// not by itself transfer ownership; the corresponding release operation does, and an acquire
/// operation is required before the other endpoint accesses it.
///
/// * `EMPTY`: no message or waker is published. The sender may be initializing the message, and the
/// receiver may temporarily own a reclaimed waker, but neither slot is available to the other
/// endpoint.
/// * `RECEIVING`: the receiver has published an initialized waker. It may reclaim the waker by
/// returning to `EMPTY`, or the sender may move to `AWAKING` and take ownership of it. The sender
/// retains ownership of any message that it has not yet published.
/// * `AWAKING`: the sender exclusively owns the published waker and any unpublished message while
/// it publishes either a message or a disconnect. The receiver must not access either slot;
/// cancellation may only transfer allocation cleanup to the sender by moving to `DISCONNECTED`.
/// * `MESSAGE`: the sender has published an initialized message and no longer accesses the channel.
/// The receiver owns the message and the allocation.
/// * `DISCONNECTED`: no message can subsequently be received. The transition that reaches or
/// observes this state determines which endpoint owns any remaining message, waker, and
/// allocation cleanup.
///
/// The state is no longer meaningful after an operation obtains exclusive ownership of the whole
/// allocation, such as when `send` creates a `SendError`.
/// Deallocates a channel whose slots no longer contain values that need to be dropped.
///
/// # Safety
///
/// `channel_ptr` must retain the provenance of the live allocation created by `channel`. The caller
/// must exclusively own allocation cleanup, neither slot may contain a value that still needs to be
/// dropped, and no access through any pointer or reference may follow this call.
unsafe
/// Drops the initialized message and then deallocates the channel.
///
/// # Safety
///
/// `channel_ptr` must retain the provenance of the live allocation created by `channel`. The caller
/// must exclusively own the initialized message and allocation cleanup, the waker slot must not
/// contain a value that still needs to be dropped, and no access through any pointer or reference
/// may follow this call.
unsafe