async-tun 0.3.0

Asynchronous allocation of TUN/TAP devices
Documentation

Async TUN/TAP

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Asynchronous allocation of TUN/TAP devices in Rust using async-std.

Getting Started

  • Create a tun device using TunBuilder and read from it in a loop:
use async_std::os::unix::io::AsRawFd;
use async_std::prelude::*;
use async_std::task;
use async_tun::result::Result;
use async_tun::TunBuilder;
use std::net::Ipv4Addr;

async fn async_main() -> Result<()> {
    let mut tun = TunBuilder::new()
        .name("")            // If name is empty, then it is set by kernel.
        .tap(false)          // false (default): TUN, true: TAP.
        .packet_info(false)  // false: IFF_NO_PI, default is true.
        .up()                // Or set it up manually using `sudo ip link set <tun-name> up`.
        .try_build()
        .await?;

    println!("tun created, name: {}, fd: {}", tun.name(), tun.as_raw_fd());

    let mut buf = [0u8; 1024];
    loop {
        let n = tun.read(&mut buf).await?;
        println!("reading {} bytes: {:?}", n, &buf[..n]);
    }
}

fn main() -> Result<()> {
    task::block_on(async_main())
}
  • Run the code using sudo:
  sudo -E /path/to/cargo run
  • Set the address of device:
  sudo ip a add 10.0.0.1/24 dev <tun-name>
  • Ping to read packets:
  ping 10.0.0.2
  • Display devices and analyze the network traffic:
➜  ip tuntap
➜  sudo tshark -i <tun-name>

Supported Platforms

  • Linux (without Multi-Queue)
  • FreeBSD
  • OpenBSD
  • NetBSD
  • Android
  • OSX
  • iOS
  • Solaris
  • Windows
  • QNX