puddle
A simple object pool implementation that uses asynchronous synchronization primitives only.
You can use it as follows:
use Pool;
// Create a new pool that will allow to create at most 100 items
let pool = new;
// Take an item from the pool or create a new item if the pool is empty
// but the maximum number of pooled items was not created yet.
// This will asynchronously block execution until an item can be returned.
let item = pool.take_or_create.await;
// Use your item
println!;
// After using the item, put it back into the pool so it can be reused elsewhere
pool.put.await;
This crate is used to pool HTTP mock servers in httpmock.