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//! Trait abstracting GPU operations for testing.
//!
//! The `RenderContext` trait provides an abstraction over GPU operations,
//! allowing for both real GPU usage and mock implementations for testing.
use crate*;
use ;
/// Trait abstracting GPU resource creation and operations.
///
/// # Lifetime Considerations
///
/// This trait does NOT use lifetimes because:
/// 1. All returned types are owned (not borrowed from Device)
/// 2. GPU resources use reference counting internally
/// 3. Resources live until dropped
///
/// This makes the trait object-safe and easy to mock.
///
/// # Borrow Checking Pattern
///
/// Methods take `&self` (shared reference) and return owned wrapper types.
/// This allows:
/// - Multiple components to share the same context (via Arc)
/// - Mock implementations to use interior mutability (Mutex)
/// - No lifetime parameters propagating through the codebase
///
/// # Example
///
/// ```rust,no_run
/// use astrelis_test_utils::RenderContext;
/// use wgpu::{BufferDescriptor, BufferUsages};
///
/// fn render_scene(ctx: &dyn RenderContext) {
/// let desc = BufferDescriptor {
/// label: None,
/// size: 16,
/// usage: BufferUsages::VERTEX,
/// mapped_at_creation: false,
/// };
/// let data = vec![0u8; 16];
/// let buffer = ctx.create_buffer(&desc);
/// ctx.write_buffer(&buffer, 0, &data);
/// // buffer is owned, no lifetime issues
/// }
/// ```
/// Helper trait for converting WGPU descriptors that reference GPU resources.
///
/// This is needed because WGPU descriptors contain references to concrete types
/// like `&wgpu::Buffer`, but our wrappers contain `GpuBuffer`.
///
/// We'll implement conversion helpers as needed.
// Note: We'll implement DescriptorHelper for specific descriptors as needed
// during the migration. For now, most descriptors don't reference GPU resources
// directly and can be used as-is.