use asterion::{game::ssh_game::AsterionGame, store_path, AppResult};
use clap::{ArgAction, Parser};
use log::LevelFilter;
use log4rs::{
append::file::FileAppender,
config::{Appender, Root},
encode::pattern::PatternEncoder,
Config,
};
use std::fs;
use std::path::PathBuf;
const DEFAULT_PORT: u16 = 2020;
#[derive(Parser, Debug)]
#[clap(name="Asterion", about = "Find your way in da maze", author, version, long_about = None)]
struct Args {
#[clap(long, short = 'p', action=ArgAction::Set, help = "Set port to listen on")]
port: Option<u16>,
}
#[tokio::main]
async fn main() -> AppResult<()> {
let logfile_path = store_path("asterion.log")?;
let logfile = FileAppender::builder()
.append(false)
.encoder(Box::new(PatternEncoder::new("{l} - {m}\n")))
.build(logfile_path)?;
let config = Config::builder()
.appender(Appender::builder().build("logfile", Box::new(logfile)))
.build(Root::builder().appender("logfile").build(LevelFilter::Info))?;
log4rs::init_config(config)?;
let mut images_dir = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
images_dir.push("images");
fs::create_dir_all(&images_dir)?;
let port = Args::parse().port.unwrap_or(DEFAULT_PORT);
let game = AsterionGame::new();
frittura_ssh_core::run_server(game, port).await?;
Ok(())
}