#include "manual.h"
#include <stdio.h>
#define PRINT_CONSTANT(CONSTANT_NAME) \
printf("%s;", #CONSTANT_NAME); \
printf(_Generic((CONSTANT_NAME), \
char *: "%s", \
const char *: "%s", \
char: "%c", \
signed char: "%hhd", \
unsigned char: "%hhu", \
short int: "%hd", \
unsigned short int: "%hu", \
int: "%d", \
unsigned int: "%u", \
long: "%ld", \
unsigned long: "%lu", \
long long: "%lld", \
unsigned long long: "%llu", \
float: "%f", \
double: "%f", \
long double: "%ld"), \
CONSTANT_NAME); \
printf("\n");
int main() {
PRINT_CONSTANT((gint) ASTAL_WP_AVAILABLE_NO);
PRINT_CONSTANT((gint) ASTAL_WP_AVAILABLE_UNKNOWN);
PRINT_CONSTANT((gint) ASTAL_WP_AVAILABLE_YES);
PRINT_CONSTANT((gint) ASTAL_WP_DEVICE_TYPE_AUDIO);
PRINT_CONSTANT((gint) ASTAL_WP_DEVICE_TYPE_UNKNOWN);
PRINT_CONSTANT((gint) ASTAL_WP_DEVICE_TYPE_VIDEO);
PRINT_CONSTANT((gint) ASTAL_WP_DIRECTION_INPUT);
PRINT_CONSTANT((gint) ASTAL_WP_DIRECTION_OUTPUT);
PRINT_CONSTANT(ASTAL_WP_MAJOR_VERSION);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CATEGORY_CAPTURE);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CATEGORY_DUPLEX);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CATEGORY_MANAGER);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CATEGORY_MONITOR);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CATEGORY_PLAYBACK);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CATEGORY_UNKNOWN);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CLASS_AUDIO_MICROPHONE);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CLASS_AUDIO_RECORDER);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CLASS_AUDIO_SPEAKER);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CLASS_AUDIO_STREAM);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CLASS_UNKNOWN);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CLASS_VIDEO_RECORDER);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CLASS_VIDEO_SINK);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CLASS_VIDEO_SOURCE);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_CLASS_VIDEO_STREAM);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_ACCESSIBILITY);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_CAMERA);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_COMMUNICATION);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_DSP);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_GAME);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_MOVIE);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_MUSIC);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_NOTIFICATION);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_PRODUCTION);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_SCREEN);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_TEST);
PRINT_CONSTANT((gint) ASTAL_WP_MEDIA_ROLE_UNKNOWN);
PRINT_CONSTANT(ASTAL_WP_MICRO_VERSION);
PRINT_CONSTANT(ASTAL_WP_MINOR_VERSION);
PRINT_CONSTANT((gint) ASTAL_WP_NODE_STATE_CREATING);
PRINT_CONSTANT((gint) ASTAL_WP_NODE_STATE_ERROR);
PRINT_CONSTANT((gint) ASTAL_WP_NODE_STATE_IDLE);
PRINT_CONSTANT((gint) ASTAL_WP_NODE_STATE_RUNNING);
PRINT_CONSTANT((gint) ASTAL_WP_NODE_STATE_SUSPENDED);
PRINT_CONSTANT((gint) ASTAL_WP_SCALE_CUBIC);
PRINT_CONSTANT((gint) ASTAL_WP_SCALE_LINEAR);
PRINT_CONSTANT(ASTAL_WP_VERSION);
return 0;
}