//! The `math` module contains definitions of primitive math types.
//!
//! Not really anything useful here. Conversion traits are implemented on each type to convert
//! into/from the much more useful `cgmath` types.
//! e.g. `Matrix3x3` converts to/from `cgmath::Matrix3<f32>`.
pub use Color3D;
pub use Color4D;
pub use Matrix3x3;
pub use Matrix4x4;
pub use Quaternion;
pub use Vector2D;
pub use Vector3D;