#import "ModelLoaderHelperClasses.h"
#import "cimport.h"
#import "postprocess.h"
#import "scene.h"
#import "types.h"
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
#import <Quartz/Quartz.h>
@interface MyDocument : NSPersistentDocument
{
CVDisplayLinkRef _displayLink;
NSOpenGLContext* _glContext;
NSOpenGLPixelFormat* _glPixelFormat;
NSView* _view;
aiScene* _scene;
aiVector3D scene_min, scene_max, scene_center;
double normalizedScale;
GLuint *textureIds;
NSMutableArray* modelMeshes;
BOOL builtBuffers;
NSMutableDictionary* textureDictionary; }
@property (retain) IBOutlet NSView* _view;
- (CVReturn)displayLinkRenderCallback:(const CVTimeStamp *)timeStamp;
- (void) render;
- (void) drawMeshesInContext:(CGLContextObj)cgl_ctx;
- (void) createGLResourcesInContext:(CGLContextObj)cgl_ctx;
- (void) deleteGLResourcesInContext:(CGLContextObj)cgl_ctx;
- (void) loadTexturesInContext:(CGLContextObj)cgl_ctx withModelPath:(NSString*) modelPath;
- (void) getBoundingBoxWithMinVector:(aiVector3D*) min maxVectr:(aiVector3D*) max;
- (void) getBoundingBoxForNode:(const aiNode*)nd minVector:(aiVector3D*) min maxVector:(aiVector3D*) max matrix:(aiMatrix4x4*) trafo;
@end