use std::path;
pub trait PathChild {
fn child<P>(&self, path: P) -> ChildPath
where
P: AsRef<path::Path>;
}
impl PathChild for super::TempDir {
fn child<P>(&self, path: P) -> ChildPath
where
P: AsRef<path::Path>,
{
ChildPath::new(self.path().join(path.as_ref()))
}
}
impl PathChild for ChildPath {
fn child<P>(&self, path: P) -> ChildPath
where
P: AsRef<path::Path>,
{
ChildPath::new(self.path().join(path.as_ref()))
}
}
pub struct ChildPath {
path: path::PathBuf,
}
impl ChildPath {
pub fn new<P>(path: P) -> Self
where
P: Into<path::PathBuf>,
{
Self { path: path.into() }
}
pub fn path(&self) -> &path::Path {
&self.path
}
}
impl AsRef<path::Path> for ChildPath {
fn as_ref(&self) -> &path::Path {
&self.path
}
}
impl std::ops::Deref for ChildPath {
type Target = path::Path;
#[inline]
fn deref(&self) -> &path::Path {
&self.path
}
}