use std::convert::TryFrom;
use nom::{le_u8, le_u32, le_u64};
use crate::core::parser::{
parse_world_id, parse_vec3f, parse_quat,
parse_u32_bool, parse_u8_string,
};
use crate::core::types::{Placement3D};
use super::core::{
FileVersion, ZoneFile, SceneRef,
SceneTransition, SceneTransitionInfo, SceneTransitionPoint
};
named!(pub parse_file_version<FileVersion>,
map!(le_u32, FileVersion::from)
);
named_args!(pub parse_file_revision(version: FileVersion)<Option<u32>>,
cond!(version.id() >= 0x24, call!(le_u32))
);
named_args!(pub parse_spawn_point(version: FileVersion)<Option<Placement3D>>,
cond!(version.id() >= 0x26,
do_parse!(a: parse_vec3f >> b: parse_quat >> (Placement3D{pos: a, rot: b}))
)
);
named_args!(pub parse_scene_count(version: FileVersion)<usize>,
switch!(value!(version.id() >= 0x25),
true => map_res!(le_u32, usize::try_from) |
false => map_res!(le_u8, usize::try_from)
)
);
named!(parse_scene_ref<SceneRef>,
do_parse!(
a: parse_u8_string >>
b: le_u32 >>
c: parse_u32_bool >>
d: parse_u8_string >>
take!(3) >>
(SceneRef{
file_name: a,
id: b,
is_audio: c,
name: d,
})
)
);
named!(parse_scene_transition_point<SceneTransitionPoint>,
do_parse!(
a: le_u64 >>
b: parse_vec3f >>
(SceneTransitionPoint{scene_id: a, point: b})
)
);
named_args!(parse_scene_transition_info(version: FileVersion)<SceneTransitionInfo>,
switch!(value!(version.id() <= 0x21 || version.id() >= 0x27),
true => map!(count_fixed!(SceneTransitionPoint, parse_scene_transition_point, 2), SceneTransitionInfo::from) |
false => map!(count_fixed!(SceneTransitionPoint, parse_scene_transition_point, 5), SceneTransitionInfo::from)
)
);
named_args!(parse_scene_transitions(version: FileVersion)<Option<Vec<SceneTransition>>>,
cond!(version.id() >= 0x20,
length_count!(le_u32, do_parse!(
a: cond!(version.id() < 0x25, parse_u8_string) >>
b: call!(parse_scene_transition_info, version) >>
(SceneTransition{
name: a,
points: b,
})
))
)
);
named!(pub parse_zone_file<ZoneFile>,
do_parse!(
file_version: parse_file_version >>
b: call!(parse_file_revision, file_version) >>
c: parse_world_id >>
d: call!(parse_spawn_point, file_version) >>
e: call!(parse_scene_count, file_version) >>
f: count!(parse_scene_ref, e) >>
g: parse_u8_string >>
h: parse_u8_string >>
i: parse_u8_string >>
j: parse_u8_string >>
k: call!(parse_scene_transitions, file_version) >>
l: cond!(file_version.min(0x23), length_count!(le_u32, le_u8)) >>
(ZoneFile{
file_version,
file_revision: b,
world_id: c,
spawn_point: d,
scene_refs: f,
something: g,
map_filename: h,
map_name: i,
map_description: j,
scene_transitions: k,
path_data: l,
})
)
);
#[test]
fn test_parse() {
assert_eq!(parse_file_revision(&[20, 0, 0, 0], FileVersion::from(0x24)), Ok((&[][..], Some(20))));
assert_eq!(parse_file_revision(&[20, 0, 0, 0], FileVersion::from(0x23)), Ok((&[20,0,0,0][..], None)));
assert_eq!(parse_scene_count(&[20], FileVersion::from(0x24)), Ok((&[][..], 20)));
assert_eq!(parse_scene_count(&[20,0,0,0], FileVersion::from(0x25)), Ok((&[][..], 20)));
assert_eq!(parse_u8_string(&[2,65,66]), Ok((&[][..], String::from("AB"))));
}